Here are two sample screenshots of my work to give you an idea what you are dealing with here. One is an ASCII (in “Block” or “High” ASCII Style) and the other a classic BBS ANSI. Between the 2 passed almost 8 years, most of it dedicated to SAC. I produced all in all over 700 pieces of ASCII, ANSI and VGA Art between 1992 and now.
Deviance NFO File Ascii Logo (2002)
I created this ASCII in 2002 after I retired from SAC. I used to play HOMM3 (Heroes of Might and Magic 3) a lot and Deviance released HOMM4, the sequel which I appreciated very much and decided to do an Ascii for them, because I did not like the one they used for the HOMM4 release. Since I did not have any active contacts with the “scene” delivery of the Ascii became somewhat of a problem. I am not sure until this day, if they ever got it or not.
My pre-ordered copy of HOMM4 arrived a few days later via mail which I sadly never played as much as the previous Version. HOMM5 is coming out soon and I might get to play that one a bit.
Skylight BBS Ansi Logo (1994)
I created this ANSI for my friend and fellow Sysop Gee who operated the BBS called Skylight in Berlin/Germany. I did not founded SAC yet (happened a few months later), which is the reason why the ANSI is not signed Roy/SAC, but Roy/TRSI-Faith of which I was a member of at the time. Although it’s one of my older ANSI’s, it’s still one of my all time favorites.
I did spend a lot time on it and also revised it multiple times. It was also a bit of an experiment for me, because it was not a “classic Roy Style” ANSI. The burning dot of the lower-case “i” became a motive I would re-use in various other ASCII’s and ANSI’s, but it was this ANSI where I used it first.
You might wonder why the 2 examples posted first in this blog are each from a time outside of SAC. I have to tell you, that I realized that after I posted it. The Text to the samples did I add at a later time, when I realized who this post with just the images was looking like in the RSS Feed of the Blog. Well, It got me thinking. I will let you know, if I find the answer ….