Roy of Superior Art Creations archive
Category : Artscene

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What is ASCII Art? What is ANSI? and more!

Categories: ANSI, Artscene, ASCII, history
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Published on: September 7, 2008

I added a significant amount of content to my ASCII Art Academy page on my site. I answered there in short what things are. I explain all this stuff in detail in various articles, but I think it is good to have a short and straight forward version on the main Academy home page as well. Here are some examples:What is ASCII Art?ASCII stands for American Standard Code for Information Interchange and is a text format standard for computers. ASCII art is text art that was created on computers who use this ASCII standard. The text art created on the IBM PC, which use text characters beyond the ASCII standard are also called ASCII, even though it is technically incorrect. The IBM PC become the most widely used computer in the world and people called things ASCII, even if they were not. There is no sense to debate about it, because it won’t change what already happened. What is 7-Bit ASCII?The difference between 7-bit and 8-bit ASCII is pretty simple, assuming that you have a keyboard with the latin alphabet. 7-bit only uses characters that you can find on the keyboard. 8-bit uses additional characters that you cannot find on your keyboard, but which exist in “text mode” of the old MS DOS operating system. MS DOS hat 256 characters for text mode. Some of them are control characters and not visible, such as Carriage Return, Line Feed (Line Break), the Tab character or the Escape character. The standard US-ASCII[…]

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Software Piracy, Abandonware and Today’s Messed up Copyright Laws

Categories: Artscene, BBS, Personal, Politics
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Comments: 4 Comments
Published on: February 18, 2008

I was browsing in the Defacto2.net document archive of the PC scene and found a reference to an interesting article written by Stephen Granade titled “Warez, Abandonware, and the Software Industry“.The article discusses in detail the subjects software piracy, copyright with a few on it from a perspective of a new type of software piracy called “Abandonware”.Abandonware provides access to games that are old, out of print and not supported anymore by the software company who created it or owns the copyright. It provides multiple functions; one of which is to provide support for rightful owners of the software to get a replacement, if their copy was damaged or the disk where it was stored on is not readable anymore. It also provides people access to historic games that cannot be acquired legally anymore, since they are not being sold anymore. The third function is to provide current game designers with an archive to study how other game designers in the past worked and how they did things that worked or not.Abandonwares sites often provide also the means to play the old games, especially if they are for hardware platforms that are also unavailable today, such as Apple II, Commodore 64, Commodore Amiga, Super NES and other old Nintendo consoles, Sega consoles, old Sony Playstations, Atari game consoles and home computers. This means are emulator programs for modern computers (mostly Windows PC) that emulate the old hardware platform and load old game code to run on your computer. Even old[…]

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What is ANSI Animation or ANSImation?

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Published on: January 11, 2008

People often confuse ASCII animation or ASCIImation with ANSI Animation or ANSImation and believe them to be the same. This is actually wrong. ASCIImations are created by using programming (code) to move text characters around in a way that makes it apear like an animation or movement. Even text-mode demos that show text characters with ANSI color coding are not really ANSI animations, because they also use programming to make the characters move to get the desired movie or animation visual effects. Back to ASCII Art Academy True ANSI animations are not coded, don’t use any programming language to create the effect of motion and only make use of some more specific and special escape sequences provided by the ANSI.sys driver of MS DOS. ANSI animations are not executables like text-mode demos, but plain and simple .ANS text files. Smart Cursor ControlANSI animation takes advantage of the build-in ESC sequences of the ANSI format to re-position the cursor on the screen to rewrite individual areas in a video-like sequence. ANSI.sys, the MS DOS driver that enabled the support for ANSI codes, also supported a number of other features that were helpful for the creation of ANSI animations. Set cursor-position; move up/down/forward/backward for a set number of characters, save current cursor position, restore cursor position and erase line are the most important of those features. For a full description of the ANSI escape sequences supported by ANSI.sys, check out this text file. Only few editors that supported ANSI animation are available.[…]

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SAC Updates and Site Content Additions

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Published on: December 3, 2007

This post is already over one week overdue, but I just didn???t find the time for it until now. I have several news that I like to share. SACtros CompleteWhen I was writing about the SACtros video section here on my site, did I mention that I was not able to get one SACtro to work and asked for help. Well, I got help and thanks have to go to Ben Garret from Defacto2.net (the PC warez scene archive). He created a video capture of the missing intro for me and I was able to produce the final video with music and all and put it up on the site.I also found a few more SAC VGA logos, which I put up on the designated gallery for them. The logos I included were created by Kenet, Dream Design and Hetero.Complete All-Time SAC Member ListI got 2 weeks ago in contact with an active SAC member with the name Dipswitch who is a musician and ANSI artist who joined SAC around April 2002. I got in touch with him via Facebook.com and hope that he will be able to help me with my complete SAC member list. I already spent a bunch of time on collecting data and information. The member list is suppose to contain everybody who used to be a member of SAC during its 14+ years history with information about what they did, where they were from and optional contact information etc. From what I collected so far,[…]

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Vaginal Massacre and Dream Design

Categories: Artscene, Oldskool, Pixel Art, SAC
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Published on: October 31, 2007

I know, the title is stupid, but the first part is the name of a dentro and the second part is the name of a guy who called himself that. I am sure that the name for the dentro was chosen to get the attention of people. I guess it worked, because this Amiga Dentro won the demo competition at Scoopex’s CeBit’1993 demoparty held in Hannover/Germany in… right, 1993. I am sure that many of you also just checked this post only out because of the title of it. The funny thing is that it does not use any offending slang words at all. Did you notice that? “Vaginal” is a perfectly fine term used in human biology and “Massacre” is also not slang. It’s not a nice word, but so is “murder” or “war”.Just FYI for the non-geeks who are not familar with the demoscene. A dentro is the short version for “disk intro” and is basically something in between a full “demo” and a basic “intro” in computer scene terms. A dentro is more than just an intro, but less than a full blown demo. What a “demo” and “intro” is, you have to find out for yourself Here is the video of the dentro “Vaginal Massacre”.Alternatives: Link to the video at YouTube.com and Link to the video at Facebook.com this one has a better quality and higher resolution, but requires a Facebook account to view it. You don’t have to be a friend of mine via FB[…]

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