Well, if you have tried to check my site about a week ago, then you would have noticed that it was not there. Okay, it was still ???there???, but the there was somewhere off the public accessible Internet and thus for all intends and purposes ???gone???. This site and also the Blog were hosted on an old dedicated web server of mine which came into its years. It just suddenly decided that it is time for it to go. Admitted, it was not all that suddenly. The server had accumulated various minor ???diseases??? and flukes over the past seven years while it was running 24/7. It even crashed before, but until recently never ???fatally???. A few days down and stuff like a new HD brought it always back up and running again. Not so this time. May it rest in peace. Web Server Fatal and Permanent Crash ??? Site and Blog Move I also have to admit that I was kind of dragging along the well overdue move to a different server for way to long. Always came something else up and I simply did not do it. Well, now I had no more liberty to choose the when and how. That decision was done for me. Coincidently also Google discontinued their FTP feature for Google/Blogger blogs for webmasters who wanted to host the actual blog media and content files on their own web server rather than having it hosted at blogspot.com or running on a sub-domain like blog.website.com with
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Here is a little tutorial for OSDM. I will add it later to the OSDM Wiki as well. Oldskool Demomaker does not support animated GIFs or any other animation/video format, but it is capable of rendering something like an animation via the work-around, which is called ???Frame Animation Images???. This is basically a generic flat image in PNG, JPG or other format supported by OSDM, which contains all frames for the animation. The only thing you have to do is tell OSDM how many frames the image contains and it will automatically slice up the image into equal size pieces, which are then shown one after another, with the speed of changing from one frame to another, depending on the value for ???delay??? that also needs to be specified for a frame animation image. The Logo feature supports ???Vertical Frame Animations??? and the Sprites and Bounce Bobs features support ???Horizontal Frame Animations???. The difference between the two is how the frames are arranged within the image; Vertical means on top of each other and horizontal means that they are arranged next to each other. Example: Frame animation image dimensions: 200??200 pixels, Number of frames: 2 – Vertical Frame Animation Frame Size: 200??100 pixels or – Horizontal Frame Animation Frame Size: 100??200 pixels Creating Frame Animations Now, those frame animation images are hard to create by hand, because you have to be very precise. It is also virtually impossible to proper align the content within each frame to get a smooth
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