Hi Folks, Here is another tutorial for “Oldskool Demomaker” users out there. This time not a tutorial for an entire demo, but some general tips for creating your own multi-part demos with OSDM. This tutorial was originally published in 2010 at the OSDM Support Wiki. I decided to re-post it at my blog, because the Wiki wasn’t always up and running, as much as my own site unfortunately. Anyway, consider this another backup, just in case hehe. If your productions grow bigger and your script code longer, it makes sense to start structuring your code to keep things clean and organized and avoid headaches later on. Here is how I usually structure the code for my own multi-part demos that are entirely controlled via OSDM Script. The general idea behind this structure is to “split” your demo into multiple “mini demos” and keep them pretty much independent from each other. That makes it easy to add additional parts or to rearrange the order of your existing parts. There are typically some exceptions, like the music, which does not necessarily change with every part of the demo (although it could of course). Each part starts with the display stopped, which allows the loading and initializing of the effects that you are going to use for the part without showing any artifacts on the screen visible for the viewer of your demo. Once everything is in place you enable the display to fade in your initial setup of the part. Then you[…]
Roy/SAC ANSI art , ASCII art , Text art, Pixel art, Wikipedia, deviantART, Cirque Du Soleil and fun.
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Darkness, Oh Xee A Moron, Part 2“. You can download the final Windows Executable here (Roy-Demo-Darkness.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (Darkness.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/14096272). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen Main Enabled Effects: Starfield Music Sinus Text 16 Sinus Text 32 3D Ball Page Text Logo Background 3D Vector Amiga Text Mask Bouncer Sprites Screen Setup: Off Default Export Display Mode: Use window mode (full screen would shift 3d objects to invalid positions) Title: Roy-Darkness Size of Screen: 640×480 FPS: 60 (different value would mess up timing) Display Size: 100 RGB Hide & Display: Black Render View, Adjust Display: On Fade Display In And Out: On Bilinear 3D Filter: Off Stars Mode: 3D Simulation X Rotate Starfield: On Y Rotate Starfield: On Z Rotate Starfield: Off Number: 250 Plane Depth: 5 Angle: 15, Speed: 4 Use Star Picture: On (roy-bubbleblue2 bw.png) Logo Picture: darknessdemologo.png Animation: off Effect: 1-Stretch vertical RGB Hide: Black Zoom: 100, Angle: Off, BFX: Blend X/Y Position: Center X/Y Alpha: 100,[…]
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Oh Xee A Moron, Part 1“. You can download the final Windows Executable here (Roy-Demo-Oh_Xee_A_Moron.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (OhXeeAMoron.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/13534545). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen General Export: Default Export, Enabled Effects : Star Field Music Plasma 3D Ball Page Text Logo Background 3D Vector 3D Direct Amiga Text Mask Sprites Display Mode: Use Window Mode* (*3D Vectors Positions Will be off, if you select ‘Full Screen’!) Title: Roy – Oh Xee A Moron Size of Screen: 640 x 480 FPS: 60**, Size: 100 (**Timing will be off, if you set it to something else) RGB Hide & RGB Display: Black Render View, Adj Display: False Fade Display In and Out: True Bilinear 3D Filt.: False Stars Effect Mode: 3D Simulation 3D Sim: X Rot: True, Y Rot: True, Z Rot: True Num: 100, Plane Depth: 5, Angle: Off, Speed: 5 Use Star Picture: True, Image: Realtechskull.png Copper FX (Plasma) RGB Plasma: R=0, G=0, B=32 Random: False, Colorize: True X Sin:[…]
I wrote a couple months ago a tutorial for the OSDM Wiki for the creation of my Oldskool Demomaker multi-part demo production “New World Order”. Unfortunately does it appear to be the case that the tutorial was not indexed by search engines like Google yet, so I decided to republish it at my personal blog once more that people will be able to find it, if they are searching for content like this. Overview New World Order“ – Multipart Demo by Roy/SAC Created in January 2010 with the Oldskool Demomaker (OSDM) V2.01.140 by Peace/Testaware Watch the Video Capture of the Demo and download the Win32 executable here. OSDM Settings File Location: Data\Prefs\Roy – NewWorldOrder-fs.ini (zip download NWOPrefsIni.zip (6.84 KiB) Download All Resources, Images, Objects, Ini, Screen Shots, Tutorial in TXT format and Win32 Exe of the Demo in one ZIP archive here NWO TUt.zip NWO (4.9 MB) The Demo Parts First a break-down of the individual demo parts and which OSDM effects were used for each of those parts. 1. Roy/SAC is Back – Bounce Bobs Effect 2. Roy/SAC Proudly Presents – Sprites Effect – 3D Ball Effect 3. NWO Logo Animation – Sprites Effect 4. Vector Stars – 3D Vector Effect 5. Text and Copper Bars – Mask Effect – Star field Effect – Copper Bars Effect – Amiga Text Effect 6. 3D Balls Carpet – Plasma Effect – Star field Effect – 3D Ball Effect 7. Big Scroller – Plasma Effect – Star field Effect – Scroll Text[…]