Roy of Superior Art Creations archive
Category : VOBJ

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OSDM VOBJ and OBJ Vector Objects Tool V3.2Beta Release

Categories: OSDM, PROGRAMMING, TOOL, Tools, VOBJ
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Published on: August 2, 2010
Although my last post was also about a VOBJ/OBJ tool release of mine, I decided to post another, because I made a significant amount of changes and additions to it to warrant giving it this kind of exposure and attention hehe. I suggest reading the previous post “OSDM .VOBJ and .OBJ Tool V3.0Beta Released”, if you are interested in the general subject of “Oldskool Demomaker” by Testaware, 3D Vector graphics and Geometry math etc. You can download Version 3.2B of my tool at    http://www.roysac.com/files/Roy-VOBJTOOL32B.zip Also check out the included release intro RoySAC.com.exe hehe. You can find additional tools, resources and my own OSDM productions at the OSDM section of web site. There you will also be able to find always the latest version of my VOBJ/OBJ Vector Object Tool for Oldskool Demomaker. So what’s new since my release of Version 3.0B? Here is the list of changes and additions, including comments and notes to the individual item. Version 3.1B General NEW– Version History records started UPD – Documentation extended (see especially “Last Notes” section) Main Tool UPD – Intersecting Polygon Detection Redone NEW – Color Optimization also includes removal of not used Colors Tools Section NEW – VOBJ to Wavefront OBJ Converter NEW – VOBJ to Renderware RWX Converter UPD – New Version of Triangles to Quad Merger UPD – Polygon Reduction Tool (own class now) NEW – Switch to derive Output File Name+Path from Input File UPD – Renderware (RWX) to VOBJ Converter Tool Offset Input no longer necessary[…]
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OSDM .VOBJ and .OBJ Tool V3.0Beta Released

Categories: OSDM, Personal, PROGRAMMING, TOOL, Tools, VOBJ
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Published on: July 19, 2010
For everybody who does not know about my tool (und thus its previous versions) a quick introduction that everybody will know what I am talking about :). I will also talk about much more than just my tool, but general problems and research projects in regards to vector graphics for OSDM and in general actually. Vector Graphics in Oldskool Demomaker The demoscene tool “Oldskool Demomaker” by Peace of Testaware to create oldskool style intro and demo  productions like in the good old days supports vector graphics. Very basic with little more than some fake light shading of flat-shaded quad polygon-vector objects with only a limited number of faces and data points (the number 1.000 is what you could call the border-line area for the size of the mesh. Less than 1.000 okay, above that, may be, may be not. try!) Unfortunately is the format for the mesh definitions not a standard one or something used by any 3D modeling software that I know of (still looking for the one,  that was used to borrow the mesh layout from, if there is any). This makes it very hard to create or change any vector objects. The definition is in readable text format and not binary, but that’s not unusual for this kind of data. It does not help much with making changes to it, because what’s missing is the visual element (in 3 dimensions) , which is of the utmost importance. Looking at the columns of numbers for data points and[…]
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