Roy of Superior Art Creations archive
Category : history

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Roy/SAC Intro Development

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Published on: June 21, 2009

When I decided to pack my collections of scene art logos and pixel art fonts to make them public for others to download, I got the idea to create a nice little intro that comes with the packages. Following an ancient tradition in the scene, an intro does serve the purpose to announce the release and to relay greetings and messages to fellow sceners. The intro (or Cracktro), which is short for “Crack Intro”) pre-dates the text NFO files by many years. In fact, NFO files are something that was developed pretty late in the game and was only extensively used for releases on the PC. NFO files were pretty much a novelty on machines like the Commodore 64 and also not common for the use in releases on the Commodore Amiga. I created a NFO file and file_id.diz for my collections releases of course. Anyhow, I created an Intro with the help of the OSDM (OldSkool Demo Maker) intro engine developed by the fellow German scener with the name Peace/Testaware and released my collections with that new intro of mine. As always, I was not 100% happy with the results and started tweaking, changing and expanding things. Here are the results of that tweaking and one intermediate version that will probably never be used for a release ever. The current version will most likely be used for any update to the current packages or for some new collections (I have a lot more stuff floating around here than just[…]

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Scene Pixel Art Logos Collection Vol.1

Categories: history, Pixel Art
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Published on: June 18, 2009

I blogged about scene pixel art logos last December and about the Flickr.com collection where I posted many scene logos and more. I collected a lot more logos since then and I did not update the Flickr.com collection yet. The main reason for that is the inability for me to avoid uploading the same logos again that I already uploaded to Flickr before. Flickr does not provide any option to de-dupe images within an account, collection nor set (bummer). So I decided to pack everything up and make it somewhat of an official release. I saw Ben Garrett’s logo pack for Defacto2.net and pretty much copied his format hehe. My collection includes the Defacto2.net collection entirely (as of May 2009), unless Ben added a significant amount of new logos to his collection since I last synchronized it with mine. My Scene Pixel Art Logos Collection of over 6000 logos for over 1500 groups, bbs, demos and more from the Commodore 64, Commodore Amiga and PC demo and warez scenes. The collection can be downloaded at my Mediafire.com account. The ZIP archive is about 162 MB in size. The release was created like a standard scene release, the collection itself was compressed with WinRAR and the RAR file was then packed with WinZIP. The Zip file also contains the release NFO file, File_ID.diz and a small intro for Windows. You can watch the intro as video capture and the NFO + File_ID.diz below. Download and Spread RoySAC-LogosPixelArtSceneVol1.zip!!! I hope you will[…]

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The First Demo That I Saw in my Life

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Published on: June 11, 2009

This post falls into the category “old personal history of mine”. I thought that write once more about how I experienced things, especially because I grew up behind the Iron Curtain in the former communist part of Germany, the DDR or GDR (German Democratic Republic). People always ask me how it was like, so here is a story that describes one aspect of it, a very specific one though. Not everybody will be able to relate to it, but if you know what computer demos and crack intros are and interested to hear more about it, stick around. Computer Tales from the Former East Germany Back in 1987, two years before the Wall fell in Berlin, when my dad was allowed to take the Commodore 128D computer (with monitor and 9 needles printer) home to be able to use it for work there, I thought that this was the happiest moment in my life. I always wanted to have a computer since I got exposed to one for the first time in either 1985 or 1986 (That first computer wasn’t a Commodore, it was actually an Atari 800 XL with Datasette tape without any turbo load hardware tweak). There was no Internet and also no tech support to call, because that support did not extend to the area of the former East German state at that time.The only thing to go on was the user handbook that came with the computer. My dad gave me one empty floppy disc (remember,[…]

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Dynamic Technologies – Dytec – Introduction Continued

Categories: Artscene, history, Oldskool, SAC
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Published on: June 6, 2009

Almost exactly one year ago I did publish a post where I introduced 26 cracktros for the Commodore 64, 7 Cracktros for the PC and 4 Cracktros for the Commodore Amiga by one of my former release groups that is dear to my heard, Dynamic Technologies aka Dytec or simply DTC. I also created a remix video where I used the majority of Dytec logos that I had and many of the crack intro videos to show off some artistic high-lights of the group. ____ _____________ ______ ______ / \/ / /_ __// ___// ___/\ / / /\ _/ / /\_/ _/__/ /___\/ /_____/ /__/\\/__/ //_____//_____/\ \_____\/\__\/ \__\/ \_____\\_____\/ C R A C K E D: One thing that I noticed was that the few (4) intros that I had for the Commodore Amiga for Dytec, were pretty much all ugly and almost embarrassing. I was almost certain that there must have been more, since I do recall that we used logos for Dytec that were created on an Amiga for our Dytec PC cracktros. I always thought that those logos were used first in Amiga productions and were not created for the PC specifically (just like Dream Design did while he was in my art group SAC (Superior Art Creations) and also in Remedy Amiga (and “U.D.O.” hehe), still using his Amiga 500 as his main computer and only getting a PC much later). However, I could not find any of those, when I looked for them last year.[…]

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The SAC ??? Superior Art Creations All-Time Member List Project Update

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Published on: April 27, 2009

I am trying for a while now to create an all time Superior Art Creations member list. This is unfortunately no easy task, because the information in the SAC.NFO files of the SAC Pack releases were not always as well maintained as they should have been. I don???t want to point and blame anybody, but its is pretty tough to get a clear picture of who is who and who was in when as what, with the amount of information that can be extracted from the releases of the group itself. Here is what I came up with so for. The stuff that is high lighted with an orange background is where I would be happy, if anybody has an answer to my question or the missing information, whatever the case might be. Also, the whole last section with ???Non-Contributing Temp Members??? is open for input. Listed there are names that were mentioned that they are members of SAC, but I could not find any contribution of those guys in any of the SAC art packs. Maybe they did something under the name of SAC, but nothing that found its way into an art pack. If that is the case, then I want of course give the credits where credits are due and remove that person from the ???non-contributing??? section. If you know any of the folks where questions are still in the room or if you have any tip how or where I could find out more about them[…]

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