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Archive for the ‘OSDM’ Category

How to Structure your OSDM Script Code

Hi Folks, Here is another tutorial for “Oldskool Demomaker” users out there. This time not a tutorial for an entire demo, but some general tips for creating your own multi-part demos with OSDM. This tutorial was originally published in 2010 at the OSDM Support Wiki. I decided to re-post it at my blog, because the […]

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OSDM Demo Tutorial – Making of ‘Darkness – Oh Xee A Moron, Part 2’

Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Darkness, Oh Xee A Moron, Part 2“. You can download the final Windows Executable here (Roy-Demo-Darkness.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (Darkness.zip) Watch Video Capture To […]

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OSDM Demo Tutorial – Making of ‘Oh Xee A Moron Demo’

Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Oh Xee A Moron, Part 1“. You can download the final Windows Executable here (Roy-Demo-Oh_Xee_A_Moron.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (OhXeeAMoron.zip) Watch Video Capture To get […]

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OSDM VOBJ and OBJ Vector Objects Tool V3.2Beta Release

Although my last post was also about a VOBJ/OBJ tool release of mine, I decided to post another, because I made a significant amount of changes and additions to it to warrant giving it this kind of exposure and attention hehe. I suggest reading the previous post ???OSDM .VOBJ and .OBJ Tool V3.0Beta Released???, if […]

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OSDM .VOBJ and .OBJ Tool V3.0Beta Released

For everybody who does not know about my tool (und thus its previous versions) a quick introduction that everybody will know what I am talking about :). I will also talk about much more than just my tool, but general problems and research projects in regards to vector graphics for OSDM and in general actually. […]

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