halaster -- How to draw like me!
Welcome to my second ever tutorial. at least, it's sort of a tutorial. it's more like a documentation of how i did one of my most recent fonts. it's also a font that uses some wacky ideas, so i wanted to share 'em with you all. it's kinda lame how most of the scene is doing lots of LD or not inspired block fonts .. often with CK suns or other common and boring backgrounds. :) i prefer the work of those like iodine and eerie, who do a different font style almost every time. in any case, on with the show.
version: the first
here i've sketeched the first few letters. i always sketch the whole font before shading, but i used to be less disciplined. i think i've gotten better since i switched to this method, though. as you can see, some of the smaller details are already there, like the details at points 1 and 2.
version: the second
in this version, i've added the p and completely revamped the v. i like the new v a lot better, especially the part by points 1 and 2. i also added the streaks at point 3 and adjusted the angle at point 4.
version: the third
here i've added the basic shading. i was inspired by tgh for this particular font, so i did his verticle shading without bothering to match it on the horizontal side, if you see what i mean. that's something that tgh seems to do. for example, he shades like this:
.. which shows that he's not checking the horizontals to put them in sequence. (hey, it still looks cool.
when i shade, on the other hand, my sequences always line up like this:
i also redid the bottom of the p at point 1.
version: the fourth
ok. here all i did was add the background. basically, i was trying for an oldschool lack of color seperation on the left and a shadow on the right. so i made every piece of blue seperated from every piece of the font by exactly 2 spaces. check it if you like. the only part where i "broke the rules" was at point 1.
version: the fifth
ok. this version looks pretty similar to the last, but there's actually a pretty major change. i redid the bottom of the p to make it match the angle of the v on the left. (point 1) i also started messing around with some shading styles to see what i'd end up doing.
version: the sixth
in this version i shaded the bottom of hte background. the shading is typical for me. i used the f3f2f1 that everyone uses and some iodine/magneticm inspired f5f6 shading. i also changed some color 15 spots in the font to color 7 because you can do this but you can't put on without icecolor, which sucks. of course, worked fine where it was needed, as did .
version: the seventh
this step was actually one of the hardest .. doing the to transition was a lot harder than i thought it'd be. notice the mistake at point 1 with the background spacing. i also did some of the f1/f4 "magic" (see bottom!) at point 2.
version: the final
this is the final released version that's in my colly. as you can see, i added a little more detail here and there and some more f1/f4 magic. ACTUALLY! i see some places that could use a touchup! notice that i forgot to use the f1/f4 magic with the on .. time to fix that.
oh yeah, i also changed stuff at point 1 and added the burst at point 2. (i rea like them bursts.)
version: the TRUE final (much smoother).
thanks for your time!
oh yeah.. there's more.
for those of you who haven't figured this out yet, you can do cool shit with f1's and inverse f4's.
instead of or , you can do or ! see how they seem to become one block? neat, eh?
it looks cool in big shade areas .. like this:
this is something i use all the time .. try it.