Credits
- Code: Peace/Testaware, Epyx and Bobo
- Graphics, Design and Scripting: Roy/SAC
- Music: "Future Brain" and "SSI Intro" by Purple Motion/Future Crew
Additional Information
This demo is pretty long in comparison to my previous OSDM demo production. It's about 4:30 minutes long and my first production using the non-public alpha version of OSDM Version v2.10.160a (14.03.2010), which introduces a bunch of new features, which I used in this demo release. Most notable the script commands to control the rotations and angles of vector objects. The script code for Alpha Omega is over 800! lines long, many of which to control the rotations, angles and movements of the numerous vector objects used :). "Fast Vector Shading", which would have added more depth to the vector objects through applying shadow and additional lightsourcing is not enabled for this demo, because the whole option is missing in the alpha release of OSDM for unknown reasons. I already notified Peace/Testaware of this "bug". That's why it's a non-public alpha version of the program I presume hehe.
The title of the demo "Alpha Omega" is a reference to the version of OSDM that was used ("Alpha") and also a tribute to one of my favorite EBM bands, "Project Pitchfork", who released a song and then an entire album with the title "Alpha Omega" in the mid 1990s. "Small things are big. Huge things are small. Tiny acts has huge effects, everything counts, nothing is lost." is a fitting quote from the song lyrics.
The demo also features two songs and makes use of the newly added volume control features of OSDM. Both tracks were composed by the legendary PC musician Jonne Valtonen aka Purple Motion of Future Crew who's contributions to the mega demos "Unreal" and "Second Reality" are probably the songs best known by most folks.
The tracks that I used came from the early FC intro "Mental Surgery" from 1991 (before 'Unreal') and the commerical tune that he composed for a stand-alone and non-interactive multi-media demo by the video games publisher SSI (Strategic Simulations Inc.) that Future Crew produced for them (in 1993 I believe) to promote some of their latest game titles. I had to convert the tune from "Mental Surgery" from its original Scream Tracker 2.0 format (.STM) to Protracker format (.MOD) with the loss of some features that could not be converted 1:1, but those minor changes are IMO not really noticable.
Goodies