Hi Folks,
Here is another Oldskool Demomaker Demo Tutorial of my popular production “Oh Xee A Moron, Part 1“.
You can download the final Windows Executable here (Roy-Demo-Oh_Xee_A_Moron.zip)
Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (OhXeeAMoron.zip)
Watch Video Capture
To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below.
Backup URL to Video on vimeo (http://www.vimeo.com/13534545).
Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page.
OSDM Settings Screen-By-Screen
General
Export: Default Export, Enabled Effects :
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Display
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Stars Effect
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Copper FX (Plasma)
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Export Settings
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3D Direct
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3D Vector
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The Objects
ID=0 (Face) | ID=1 (Skull) | ID=2 (Hand) | ID=3 (Twisty) |
ID=4 (RoySAC Logo) | |||
Create Multi-VOBJ Tool |
Included in the package with all the elements of the demo is already the multi-vector object file (.mVOBJ). But for illustration purposes, I also included the 5 individual (and uncompressed) vector objects (.VOBJ). To the left is a screen shot of the OSDM build-in tool to merge and compress the objects. |
3D Ball
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Amiga Text
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Page Text
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Logo
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Background
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Sprites
Initial Sprites Settings
# | Name | X/Y-Pos | Ang | Eff | Speed | Alpha | Zoom | Anim | Frms | Delay | Start | Num |
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0 | faceeyesopen2_B9.png | 320/240 | Off | – | – | 100 | 100 | True | 9 | 80 | Off | Off |
1 | Smoke30b_16c_B23.jpg | 320/240 | Off | – | – | 30 | 710 | True | 23 | 35 | Off | Off |
2 | roysacpresents.png | 320/240 | 13 | 1-Rotate_Left | 1 | 100 | 45 | False | – | – | – | – |
3 | ANewDemoCalled-Skulls.png | 320/240 | Off | – | – | 100 | 100 | False | – | – | – | – |
4 | OhXeeAMoron.png | 320/240 | 340 | 2-Rotate_Right | 1 | 100 | 100 | False | – | – | – | – |
5 | visitroysaccom.png | 320/240 | Off | – | – | 1 | 100 | False | – | – | – | – |
6 | fuckingvisit.png | 320/240 | 320 | 2-Rotate_Right | 1 | 100 | 100 | False | – | – | – | – |
7 | RadialGradientBG.png | 320/240 | Off | – | – | 100 | 100 | False | – | – | – | – |
0 – faceeyesopen2_B9.png | 6 – fuckingvisit.png |
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1 – Smoke30b_16c_B23.jpg | 7 – RadialGradientBG.png |
2 – roysacpresents.png | 3 – ANewDemoCalled-Skulls.png |
4 – OhXeeAMoron.png | 5 – visitroysaccom.png |
Mask
Mask Effect: Scratch TV Crumble, Alpha: 70 |
Fonts
Font 32 Pixelsize: Charset-DNS_Velvenda Cooler Font.png |
Music
File: grijalbo by estrayak-modified.mod, Track: 1 |
Script
Make sure that “include Script! [sort effects by Storyboard only]” is Checked See Script Code below |
Storyboard
Only Enabled Effects are listed. Initial Effects Order
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The Script Code
@INIT3D LEA = 3DVECTOR IDN = /0 : BFX = /1 : MVX = -600 : MVY = -400 ; MVX = 40 : MVY = -100 MVZ = 500 MAX = 0 : MAY = 0 : MAZ = 0 MRX = 0 : MRY = 0 : MRZ = 0 CPX = 0 : CPY = 0 @END @INI3DBA LEA = 3DBALL ; IDN = /0 BFX = /1 : MVX = -500 : MVY = -200 ; MVX = 0 : MVY = 0 MVZ = 500 @END FPS = 60 CAL = MUSIC JSR = 1 JSR = 10 JSR = 20 JSR = 30 JSR = 40 JSR = 50 JSR = 60 CAL = SPRITE : LEA = SPRITE IDN = 5 : MVA = 255 CAL = DISPLAY NOP = 1 REP = 99 : ADV = -1 : LOP NOP = 1 ESC : END ;----------- LAB = 1 CAL = SPRITE : LEA = SPRITE IDN = 0 : MVA = 0 IDL = 3DVECTOR IDN = 2 : MVA = 0 IDN = 3 : MVA = 0 IDN = 4 : MVA = 0 IDN = 5 : MVA = 0 IDN = 6 : MVA = 0 IDN = 7 : MVA = 0 STP = SPRITE RTS ;--------------- LAB = 10 CAL = SPRITE+3DVECTOR @INIT3D = 0,2 ADX = -50 : ADY = 75 : ADZ = 1000 REP = 135 : ADZ = -10 : LOP MRY = 6 LEA = SPRITE : IDN = 1 REP = 100 : ADH = 2 : LOP LEA = 3DVECTOR : IDN = 0 NOP = 1 : MRY = -6 NOP = 4 : MRY = 6 LEA = SPRITE : IDN = 1 REP = 75 : ADY = -1 : ADH = -1 : ADW = -1 : LOP LEA = 3DVECTOR : IDN = 0 NOP = 1 : MRY = 0 LEA = SPRITE : IDN = 1 REP = 54 : ADA = -4 : LOP MVA = 0 IDL = 3DVECTOR : IDN = 0 ADX = -15 : ADY = -50 : MVA = 255 NOP = 2 LEA = SPRITE : IDN = 0 : MVA = 0 LEA = 3DVECTOR : IDN = 0 REP = 50 : ADZ = 80 : ADY = 2 : LOP RGB = $F00 :CLS = 2 STP = 3DVECTOR+SPRITE RTS ;--------------- LAB = 20 CAL = 3DVECTOR @INIT3D = 1,1 ADZ = 600 : MAX = 90 : MAY = -70 : ADY = 120 REP = 50 : ADZ = -12 : ADY = -2 : LOP MRY = 3 CAL = MASK : NOP = 3 : STP = MASK NOP = 3 : MRY = -3 REP = 50 : ADX = -2 : ADZ = -1 : LOP CAL = MASK REP = 300 : ADX = 1 : ADZ = 3 : LOP BFX = 4 STP = MASK REP = 100 : ADX = -1 : ADZ = -4 : LOP CAL = SPRITE : LEA = SPRITE : IDN = 2 ADZ = 30 : ADY = 100 REP = 54 : ADA = 4 : LOP MVA = 255 CAL = MASK : NOP = 1 LEA = 3DVECTOR : IDN = 1 MRY = 3 REP = 75 : ADZ = -5 : LOP STP = MASK LEA = SPRITE REP = 54 IDN = 2 : ADA = -4 IDN = 3 : ADA = 4 LOP IDN = 2 : MVA = 0 IDN = 3 : MVA = 255 NOP = 2 CAL = MASK : NOP = 2 LEA = 3DVECTOR : IDN = 1 MRY = -3 REP = 100 : ADZ = 20 : ADX = -1 : LOP STP = MASK : LEA = SPRITE REP = 54 IDN = 3 : ADA = -4 IDN = 4 : ADA = 4 LOP IDN = 3 : MVA = 0 IDN = 4 : MVA = 255 NOP = 1 CAL = MASK : NOP = 1 LEA = 3DVECTOR : IDN = 1 REP = 50 : ADZ = 20 : LOP STP = MASK LEA = SPRITE : IDN = 4 REP = 54 : ADA = -4 : LOP MVA = 0 : CLS = 2 RTS ;-------------------- LAB = 30 CAL = 3DDIRECT @INIT3D = 2,2 ADZ = 5900 : ADY = -400 AAY = 90 : AAX = 10 : AAZ = 20 MRY = -6 : MRX = 6 : MRZ = 8 REP = 100 AAX = 1 : ADZ = -20 : ADY = 4 : AAX = -1 LOP REP = 100 ADZ = -20 : ADY = 2 : AAX = -1 LOP REP = 100 ADZ = -10 : ADY = 1 : AAX = 1 LOP NOP = 1 REP = 100 ADZ = 10 : ADY = -1 LOP NOP = 5 REP = 300 : ADY = -4 : LOP RGB = $100 STP = 3DVECTOR LEA = SPRITE : IDN = 4 : MVA = 0 STP = SPRITE RTS ;---------------- LAB = 40 CAL = BACK LEA = 3DDIRECT REP = 150 : ADZ = -8 : LOP STP = 3DDIRECT : NOP = 1 CLS = 3 CAL = 3DVECTOR @INIT3D = 3,4 ADZ = 500 : ADX = 100 : MRY = 30 CPH = 320 : CPY = 20 CAL = AMIGATEXT LEA = 3DVECTOR : IDN = 3 REP = 1500 : ADY = -3 : LOP REP = 200 : ADX = 3 : LOP STP = 3DVECTOR+DISPLAY NOP = 1 STP = AMIGATEXT+BACK RTS ;----------------- LAB = 50 CAL = PLASMA+3DBALL @INI3DBA = 0,2 MRX = 15 : MRY = 15 : MRZ = 15 ADZ = 500 : ADX = -400 CAL = DISPLAY+PAGE REP = 200 : ADX = 2 : LOP REP = 125 : ADZ = 1 : LOP CAL = MASK : BFX = 1 REP = 125 : ADZ = 1 : LOP STP = MASK : BFX = 2 REP = 250 : ADZ = 1 : LOP CAL = MASK : BFX = 3 REP = 150 : ADZ = -1 : LOP STP = MASK : BFX = 4 REP = 150 : ADZ = -1 : LOP REP = 150 : ADZ = -1 : LOP CAL = MASK : BFX = 1 REP = 150 : ADZ = -1 : LOP STP = MASK : BFX = 4 REP = 100 : ADX = 2 : LOP STP = DISPLAY : NOP = 1 STP = PAGE+3DBALL+PLASMA RTS ;----------------- LAB = 60 CAL = STARS+PLASMA+SPRITE LEA = SPRITE IDN = 6 : MVA = 0 IDN = 1 IDL = 3DVECTOR MVA = 30 : ADZ = 100 : ADS = -100 SFX = 2 : BFX = 2 CAL = 3DVECTOR @INIT3D = 4,4 ADX = -50 : ADZ = 4400 CAL = DISPLAY+MASK LEA = MASK IDL = 3DVECTOR : LEA = 3DVECTOR : IDN = 4 REP = 180 AAX = 2 : ADZ = -10 IFR > 8 : ADY = 1 LOP AAX = -360 STP = MASK REP = 184 AAX = 2 : ADZ = -10 IFR > 8 : ADY = 1 LOP MRX = 0 : MRY = 25 : BFX = 4 CAL = LOGO LEA = 3DVECTOR : IDN = 4 IDL = SPRITE REP = 100 : ADY = -1 : LOP LEA = LOGO REP = 50 LEA = LOGO ADY = 1 : ADH = -1 LEA = SPRITE IDN = 1 : ADZ = 5 : ADA = -1 LOP LEA = SPRITE : IDN = 1 : MVA = 0 LEA = LOGO IDL = 3DVECTOR LEA = SPRITE : IDN = 6 : MVX = 200 : MVY = 150 REP = 54 ADA = 4 : ADZ = -1 : ADY = -1 : ADX = -1 LOP IDL = TRAINER : IDN = 7 REP = 50 : ADA = 2 : LOP NOP = 4 LEA = SPRITE : IDN = 6 REP = 40 : ADX = -2 : LOP REP = 100 : ADX = 2 : ADA = 2 : LOP REP = 100 : ADX = 2 : ADA = -2 : LOP MVA = 0 CAL = MASK : LEA = LOGO REP = 50 : ADX = -2 : ADY = -1 : LOP STP = MASK REP = 200 : ADX = 2 : LOP CAL = MASK REP = 100 : ADX = -2 : LOP STP = MASK REP = 125 : AAX = 1 : ADH = -2 : ADW = 2 : ADA = -2 : ADY = 2 LOP STP = LOGO LEA = 3DVECTOR : IDN = 4 REP = 200 : ADY = 2 : LOP STP = 3DVECTOR+DISPLAY NOP = 1 STP = STARS LEA = SPRITE : IDN = 7 : MVA = 0 RTS
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Finalizing
For all of my OSDM productions, tools by me and others, Oldskool Demomaker resources and communities, check out the OSDM Section of my web site.
Enjoy!
Cheers!
Carsten aka Roy/SAC
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