Le Reve at Wynn Las Vegas

Roy/SAC Megatro II Intros Pack Release

I was very productive over the past few months. It was just December last year that I released my “Megatro Vol1” intros pack with 28 Oldskool Demomaker productions of mine. I learned new stuff with the tool and enhanced some of my older intros and also branched out into new territory, the creation of multi-part mini demos with OSDM rather than just simple single part intros/cracktros.

You can find a whopping 7 of such multi-part demos in my new Megatro II release. Then there are also a bunch of new intros/crack intros that I created and even a nostalgic release for the Commodore 64 classic “Giana Sisters”.

The interface was like the one for the first release programmed by myself in Pure Basic. I made a lot of changes to it and enhancements that you will hopefully notice and appreciate. Another difference to my first Megatro release is also the fact that this pack is running in “windowed mode” instead of “full screen”. The main reason for that is that some of my new productions utilize the “Skin Window” feature of OSDM, which creates a custom frame for the intro or demo to run within. I did not want to switch between full screen and windowed mode all the time in an unpredictable manner and instead decided to run all productions in windowed mode this time.

The NFO viewer within the interface was also improved. What I did not do this time, was to create a special intro just for this release. I thought that my enhancements to the interface will compensate for this shortcoming.

Here is the list of all 18 productions that I included in this release. It is total 10.6 MB in size and can be downloaded via a link from this page.

                > Download Roy/SAC Megatro II Intro Pack 2010
                  Release for 32bit & 64bit Windows XP/Vista/Win7

Production Index

Tweaked Intros (Original Version is available in previous Megatro)
01. RoySAC.com Intro #8 Lemmingshdr_osdm[1]
02. TOaO - The One and Only Cracktro #1
03. TRSI - Tristar and Red Sector Inc. Cracktro

New Intros
04. RoySAC.com Intro #16 1st 2010 (Turrican Intro)
05. RoySAC.com Intro #17 Cross
06. RoySAC.com Intro #18 Balls
07. RoySAC.com Intro #19 Starfall
08. Giana Sisters Intro
09. New Year 2010 Megademo - My Part

New Intros (continued...)
10. SACtro Intro Design
11. TOaO - The One and Only Cracktro #2

Multi-Part Demos
12. Oldskool
13. Skull and Bones
14. Smoke and Mirrors
15. Scheissfreundlich
16. Megademo
17. I Want Your Money
18. Dragon Fire

Here is a screen shot of the new interface.

megatro2scr[2]

Note: I also did not make the same mistake as last time, where I released at first the pack only with an executable for 64Bit operating systems. Users that are still running on 32 Bit Windows OS could not run it until I released another 32 bit version of the pack. This pack was compiled for 32 Bit from the start and also runs on 64 Bit versions of Windows XP, Vista and Windows 7.

“Novus Okdo Seclorum” Release

The latest production of mine, which I just finished did not make it into the pack. It’s the biggest production of mine so far, using features that I never used before until now, such as multiple Vector Objects and 3D Balls.

It is call NEW WORLD ORDER and runs for about 4 minutes.

The video capture is not the best quality. It’s not very smooth, which is a consequence of my issues with video capturing since I upgraded to Windows 7 64 bit a few weeks ago. Some of my tools work only partially and some not at all, so I apologize for the sub-par video quality in advance already. I suggest downloading the ca. 1 MB Windows executable and run the production on your own PC.

More details and download links are available at the main page for my New World Order Demo production.

I hope you will like it. It was a lot of work, but also a lot of fun to make.

Cheers!

Carsten aka Roy/SAC

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Roy OSDM Megatro Intros Pack 2009 Release

I created a bunch of Intros via the OSDM – Oldskool Demomaker by Peace of Testaware, which is based on the FX Lib for Pure Basic by Epyx. You can enjoy and even download every individual production that I did in my OSDM section of the site, but that can get very tedious. 

So I decided to release a pack with most of my intros that I created in the year 2009, where you get them all at once in a single package. I wanted to use the “Megademo” tool that comes with OSDM by default, which works, but had some short-comings that I was not happy with. All intros were executed in the same resolution in Full Screen and in the order that I specified. You cannot jump to a specific one, worse, you have to jump through all of them first in order to be able to exit the collection. With 28 intros in my collection, that was not an option.

My First Pure Basic Program

So I programmed something myself, using Pure Basic. Details and links to download my Megatro 2009 here.

It is nothing fancy, but it shows a logo, plays some tracker music by DAC/SAC in the background and lets you select, which intro you would like to watch via cursor keys in an interactive menu. I also included a NFO viewer for my release NFO file, which I plan to extend on.

The Menu stays active when you select an Intro to run, but the menu music is stopped. Once you exit an intro via pressing the ESC key, you are taken back to my menu where you left off. Press ESC once more or select “Quit” via your cursor keys and it exists the menu as well.

It was my very first program written in Pure Basic so please forgive me, if it has any bugs and may not work properly on every Windows computer.

Screen Shot of the Megatro 2009 Menu

Roy-Megatro2009-menuscr

As an extra bonus I created a special intro just for this release, which I hope you will like too. Here is the video capture of this special intro.

Not Included

Not included are two versions of the first ROoRS cracktro that I created in Spring 2009. I have video captures of those and also executables to download, but the problem is that those intros, compiled with an older version of OSDM cannot be exited via ESC key or any other key or mouse click at all. It must be terminated via Task Manager what sucks. I also cannot recompile the intros with the current version of OSDM anymore, because they are using the Vector Direct effect, which does not work for me under Windows Vista nor Windows 7 64bit. Also missing is one older version of my first Roy/SAC intro. There I have the same problem as with the ROoRS intros.

I thought that I won’t make any more intros this year, but I was wrong. I created already 2 more intros this year, which were finished after I released my Megatro 2009 pack. One intro is the RoySAC.com Intro called “Starfall” and the other is the TOaO – The One and Only Cracktro Version 2.

OSDM Section Revamp and OSDM Resources

I also revamped the OSDM Section of my site where I showcase all my creations. It used to be one page only, which grew and grew and probably started to cause some problems to load for some due to the massive amount of embed video players on a single page. The section now has a homepage with general information and individual sub-pages for each production. Jumping from one production to the next is easy via the menu navigation tree, which is on every page hidden by default (except for the homepage)  and made visible via a click on a button when needed.

I also added a resources section that is useful for anybody who already uses the Oldskool Demomaker himself or plans on using it. You can find there links to collections of fonts, logos, music and more, which are great raw material for your very own OSDM production.

Enjoy the Show and Have a happy new Year

Cheers!

Carsten aka Roy/SAC

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Demoscene Marvels – Know Your History

I started a while ago a special play list at my YouTube channel SACReleases, which showcases over 400 videos (as of now and growing) related to the demo and art scenes already, to highlight the best demos across all computer platforms over the past 18 years. 

I called it the “Demoscene Marvels”, because I think that those productions are indeed marvels that should not be forgotten. The first production in my marvels list is from 1991 and the latest on from 2009.

 Demo-Marvels-Collage2b

If you thought that the old 8bit and 16bit classics are dead, think again! The last demo from the Commodore 64 in my marvels list is from 2007 and the last Commodore Amiga production in this list is from this year. Surprised?

Demo Marvels Play List at YouTube.com

The list includes 69 videos as of today, representing 61 different demos and intros from the Commodore 64, Commodore Amiga, MS DOS PC and Windows 32bit.

The list is useful for oldskool demosceners who might have missed a few productions over the years and also for newbie’s to the subject, who would like to get a picture of the productions that were created by scenes around the world for the simple reason that they can.

I listed the productions in chronological order that you are able to see the progression and advancements made by the demo scene over the years.

List of Demos (Chronologically)

  1. Hardwired by The Silents (TSL) & Crionics for Commodore Amiga (1991)
  2. Unreal by Future Crew - PC (1992)
  3. State Of The Art by Spaceballs - Amiga (1992)
  4. Crystal Dream 2 by Triton for MS DOS PC (1993)
  5. Desert Dream by Kefrens for Amiga (1993)
  6. Second Reality by Future Crew - MS DOS PC (1993)
  7. Coma Light XII (12) by Oxyron - C64 Demo (1994)
  8. Tower Power by Camelot - C64 Demo (TP 1994)
  9. Valhalla - Solstice PC (1995)
  10. Dope by Complex - PC Demo (1995)
  11. Stars - Wonders of the World by Noon (MS DOS PC) (1995)
  12. CAERO by Plant & Electromotive Force (EMF) - PC (1995)
  13. Inside by Carillon & Cyberiad (CNCD) - PC (1996) 1st TG
  14. Paper Intro by Psychic Link & Acme - PC 64K (1996)
  15. Machines of Madness by Dubius PC (1996)
  16. Explicit by Hornet - PC Demo (1996)
  17. Project Pitchfork by Smash Designs - C64 Demo (1997)
  18. Second Reality Remake by Smash Design - C64 (1997)
  19. Tribes by Melon Dezign & Pulse - PC Demo (1997)
  20. Triage 3 (Triage III) by Smash Designs - C64 Demo (1998)
  21. Wonder by Sunflower - PC Demo (1999)
  22. Deus Ex Machine by Crest & Oxyron - C64 Demo (2000)
  23. Elements by Haujobb - PC Demo (TP 2001)
  24. Liquid Wen by Haujobb - PC Demo (ASM 2002)
  25. Squish by AND - PC 64K Intro (2002)
  26. Super Killer - Text Mode Demo - PC (2002)
  27. Candytron 64KB Intro (Final Version) by Farbrausch for Win32 (2003)
  28. FR-025 The Popular Demo by Farbrausch - Win32 (2003)
  29. Legomania by Doomsday for Windows PC (2003)
  30. Zoom 3 by AND - PC 64K Intro (2003)
  31. Beyond by Conspiracy - PC 64K Intro (2004)
  32. Paradise by RGBA - PC 64K Intro (2004)
  33. We Cell by Kewlers - PC Demo (2004)
  34. The Prophecy - Project Nemesis by Conspiracy - PC 64K Intro (2004)
  35. Obsoleet by Unreal Voodoo - PC Demo (2004) 
  36. Planet Risk by Andromeda Software Development (ASD) - PC (2004)
  37. Silkcut by The Black Lotus (TBL) - Amiga Demo (2004)
  38. sts-04 - Instant Zen by Synesthetics - PC (2005)
  39. Iconoclast by Andromeda Software Development (ASD) - PC (2005)
  40. Parsec by Frenetic, r0K & Sonic - PC 4KB Intro (2005)
  41. Final Audition by Plastic - PC Demo (2005)
  42. Antidote for the Masses by ASD - PC Demo (2005)
  43. Amethyst by Traction & Demarche - PC Demo (2006)
  44. Deities by MFX - PC Demo (BP 2006)
  45. Moonstone by Anadune & Nah Kolor - PC Demo (BP 2006)
  46. The Evolution of Vision by Andromeda Software Development (ASD) - PC Demo (2006)
  47. Onwards by Traction - PC Demo (2006)
  48. Starstruck by The Black Lotus (TBL) - Amiga AGA (2006)
  49. Track One by Fairlight (FLT) Win32 Demo (2006)
  50. Desert Dream Remake by Resource and Chorus – C64 Demo (2007)
  51. Fairy Tale by Traction and Brainstorm - PC Demo (BP 2007)
  52. sts-01 - Lucy in the Sky with Deities by Synesthetics - PC (2007)
  53. FR-041 - Debris by Farbrausch for Win32 (2007)
  54. Angelic Forum by ALLien Senses (PC Demo) (2007)
  55. Lifeforce by Andromeda Software Development - PC Demo (ASM 2007)
  56. Stargazer by Andromeda & Orb - PC (2008)
  57. Shad 3 by Cocoon for Win32 PC (2008)
  58. Panic Room by Fairlight (FLT) - PC 64K (2008)
  59. Rupture by Andromeda Software Development (ASD) - PC Demo (2009)
  60. Lightshaft by Elude for Commodore Amiga AGA (2009)
  61. Crush by Anadune & Floppy - PC (2009) 1st BP

Additional content to the subject that I can highly recommend can be found at the following previous blog post of mine that I posted over the past few years.

Additional Resources

I also recommend checking out the links section on my main web site. There you can find tons of resources, repositories, archives, forums and other good stuff related to the demoscene and everything else that surrounds it, such as the artscene or tracker music etc.

Take a step back and enjoy the trip back in time. There is nothing you have to do but sit back, watch and listen.

I hope that you will enjoy my little collection that I put together over a long period of time. Did I miss some great productions that MUST be included in my marvels collection? Let me know! Use the comments section below to leave a note. I’d appreciate it.

Cheers!

Carsten aka Roy/SAC

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Razor 1911 and Dynamic Technologies – Dytec Cracktro Remakes 2009

Since it was so nice with the TRSI Intro and the new RoORS intro that I created, two more intros are coming up your way…. also created with the Oldskool Demo Maker by Peace/Testaware.

This time I created actually remakes of existing intros and did not create something entirely new.

Let’s start with the first one, which is for a group that is dear to my heart. You might also want to check out my posts related to it here at my blog: Dynamic Technologies – Dytec -  The Cracktros and Dynamic Technologies – Dytec – Introduction Continued. Okay, the name is now out in the open, lets have a look at the intro that I re-created with OSDM for them.

Dynamic Technologies Cracktro Remake by Roy/SAC in 2009

Backup Link to Video on Vimeo.com

A remake of the PC Intro for the release group Dytec - Dynamic Technologies. It was actually also used for Dynasty and for TRSI.  Well, it was not the first time that Hetero repurposed the code, design and music of an intro for another group, if the group where it was previously made more ceased to exist and wasn’t making good use of the intro before they were finished.

Credits for this intro:
----------------------------
Code: Peace/Testaware
Design: Roy/SAC
Music: "Cognition" by Jozz/TRSI

Hetero was notorious for replicating original Commodore Amiga intro designs on the PC. He did not make many friends on the Amiga with that, but a bunch of new ones on the PC instead. In the case of this intro comes the original Intro design from the release group Quartex Amiga.

You can download the RAR file, which includes this video in AVI format (XVID/MP3 640x480 pixels resolution) and the Win 32 Executable (13 MB total) at http://www.mediafire.com/?zqzjnn2iozj

You can also just download the Win32 executable separately (179 KB) at
http://www.mediafire.com/?znzzyzzznmj

The second intro that I did was for a much more famous group. Well, they released ENGLISH games and had sections on virtually any computer platform, including the Commodore 64, Commodore Amiga and PC and they started out early, in 1985 and were longer around than most other release groups.

Okay, they had their ups and downs, including a major bust wave that hit the group, but you could beat the group as much and as hard as you want to and it would simply not die and always come back. Well, it’s Razor 1911 – Sharper than a blade or your money back! Hehe.

Razor 1911 Intro Remake by Roy/SAC in 2009

 

Backup Link to Video on Vimeo.com

A Razor 1911 cracktro remake done with OSDM by Roy of Superior Art Creations.

Well, not exactly a 100% authentic remake though, but then also the "original" was not authentic to begin with... It's more like a ... mhh... remix I guess hehe. Confused? Don't be! Just trust me on this one hehe.

Credits for this Intro:
----------------------------
Intro Engine Code: Peace/Testaware
Logo Graphics: Zebig/Razor 1911
Tracker Music: TDK
Compilation and Design: Roy/SAC

You can download the ZIP file, which includes this video in .AVI format XVID/MP3 and 640x480 pixels resolution as well as the Windows 32 bit Executable version of this intro (in all 76 MB in size) at
http://www.mediafire.com/?gidjjiczmhq

I hope you enjoyed the two new intros of mine. Let me know what you think via the comments section below.

Thanks and Cheers!

Carsten aka Roy/SAC

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More OSDM Intro Mania

More Intros/Cracktros created with the Oldskool  Demo Maker by Peace/Testaware.

First an Intro for TRSI – Tristar & Red Sector Incorporated. The main logo is based on the probably most recognized and almost legendary TRSI logo design that J.O.E. created on the Commodore Amiga for the group back in the early 1990s. I cannot remember who Thorion/TRSI made this transformation animation out of it, but it was originally created for the Commodore Amiga demo by TRSI called “We will smash you!” “Time Zone”, which was released at the Arise Summer Conference in August 1992.

I also did not create the red vector in the middle, behind the text. That one was created by D.N.S. Design for OSDM in 2007. Too bad that TRSI is not active on the PC anymore. They might could have actually used it for their releases :). Why not?!

Quick Credits

  • Code: Peace
  • Graphics: J.O.E./TRSI and me, Roy/SAC
  • Strips Glenz Cube Vector: D.N.S. Design
  • Music:  Bass/The Silents (tune from the Amiga demo “Static Chaos” by No Soul Prod./TSL DE)

The second intro/cracktro is for the release group RoORS. How do you like my rain effect? I actually got the inspiration for it by looking at the classic “Matrix” effect hehe. Believe it or not, but it is just one static image that is creating this effect, no vector graphics.

The music is a shortened segment of the mod tune by Jugi for the Complex PC demo “Dope” from 1995.  It is only a segment of which I edited out of the module myself.

Quick Credits for this Intro:

  • Code: Peace/Testaware
  • Graphics and Direction: Roy/SAC
  • Music: Jugi/Complex

Cheers!

Carsten aka Roy/SAC

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Trip Back on Memory Lane - Part 4 - ACE Demo Collection CD-ROMs

Welcome to the fourth and last episode of my mini-series "Trip Back on Memory Lane". This episode is about the French demo collection CD-ROM series "ACE" and also a bit about the demoscene and what demos are in general.

Part 4 - ACE Demo Collection CD-ROMs

ACE The ACE demo collection CD-ROMs are certainly not the only CD-ROMs with productions of the demoscene that were released over the years, but I will argue that this series covers more of the whole scene than any other release before and after it.

There were occasionally good releases from the demoparties like Assembly, Mekka & Symposium and X, but those were not consistent and only covered one particular party.

Note: You can find links at the end of this post where you can download the complete ACE CD-ROMs collection, as well as the complete content of many other demoscene related CD-ROM releases, such as the ones that I mentioned in the previous paragraph.

The ACE collection covers the most important productions released by the scene between 1990 and March 1997.

The collection has four volumes and spans 6 CD-ROMs altogether. ACE 1, which was released in 1994 covers the early beginnings of the PC demoscene, up-to September 1994. The same French demosceners would continue to release another ACE collection every year for the next 3 years. ACE 2 covers all productions between September 1994 and June 1995, ACE 3 (2 CD-ROMS) covers all productions between June 1995 and May 1996 and the last volume, ACE 4 (also 2 CD-ROMS) covers all productions between June 1996 and March 1997.

The CDs were sold at demoparties like "The Party", which was held between 1991 and 2002, every year between Christmas and New Year. The Party was the place where I bought my ACE CD-ROMS. I was a bit disappointed, when I was at The Party 1998 and learned that there was no Volume 5 of the collection anymore. I never learned the actual reasons why they discontinued it. Did they not sell enough and maybe even lost money with this venture? Did somebody complain?

Sure, demos are in virtually any case free to share and distribute. However, demogroups made it sometimes very clear in their demos itself that they prohibit the commercial exploit of their works by profit hungry shareware CD-ROM distributors who loved this "free content" to sell it at a profit to mainstream consumers.

What the folks behind the ACE collection project did was indeed very similar to what those shareware CD-ROM distributors did, but there were several things that differentiated them from those sleazy distributors.

  • The CD-ROM creators were part of the demoscene themselves
  • They did not dump the stuff on their CD-ROMs like those commercial distributors, who just collected anything they could their hands on it and then sorted it by vague categories based on how they understood things. The ACE CD-ROMs are well structured and made a serious effort to be as complete as possible. They also covered not just one aspect of the scene, such as Demo productions only, but the complete broad array of productions that came out of the scene, demos, intros, invites, party reports, graphics, music, disk-mags, source codes, tutorials, articles, tools, routines (like mod-players and others).
  • They did not target the main stream market and did not (as far as I can tell), sell the CD-ROMs to be published with a computer or video games print-magazine.
  • The price of the CD-ROMs was fair, which leads to the assumption that monetary profit was not the main driving force behind the ACE project

The reasons why the series was discontinued is unclear and it is sad that nobody picked up on it to continue its legacy. But things changed a bit since the days when the collections were released. The Internet made it possible to provide easy and free access to most of the content ever produced by the demo scene. There are several archives and repositories out there, where you can download releases or watch video captures of them on your modern PC. Some of the old productions for MS DOS do not run on today's Windows 32 machines anymore and it becomes more and more difficult to be able to watch them by using the original executables.

Emulators for the PC like DOS BOX and BOCHS or for the Macintosh like BOXER have to be used. But even they are not capable of running all of the productions that are out there. I failed to run a number of demos and intros that I would like to capture as a video in order to make them accessible to anybody who is interested in this.

For this reason the Hornet Team spent a lot of time once to create the Mindcandy I - PC Demos and Mindcandy II - Amiga demos DVDs, where they captured classic demos using the original hardware and then made the movie DVDs available for purchase. Unfortunately they only covered the most popular demos for the PC and Commodore Amiga, but there are many more great productions out there that are kind of lost at the moment, because nobody transferred them yet to a medium that allows broad access to it. Note: The Mindcandy team is currently working on a third Volume, which covers demo productions that were released between 2003 and 2009. This is nice, but those productions can still be executed on Windows 32 PCs today.

I made many demo and intro productions in video format available on my YouTube channel SACReleases and most of those videos are also available for download in AVI or WMV format from my Demoscene related file-share at Mediafire.com.

Demoscene Releated Articles of Mine

To learn more about the demoscene and its productions, motivations and history, check out the articles of mine below. I wrote over the past few years a number of articles that talk about the demoscene in great detail.

Here are additional resources and download links to content that you might enjoy also.

Downloads

Also See

I hope that you enjoyed my mini-series. Cheers!

Carsten aka Roy/SAC

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Trip Back on Memory Lane - Part 3 - IBM OS/2 and My BBS Tech History

Welcome to part 3 of my mini-series "Trip Back on Memory Lane". This segment will talk about the 32bit operating system OS2 Warp by IBM, but also about the history of my bulleting board system "Closed Society".

 

Note: Correction to one of the statements that I made in the video. It was a Pentium 100MHz and not a 486/100 where I ran the BBS with OS/2 on. Sorry for that.

Part 3 - IBM OS/3 Warp 32Bit Operating System

os2warp After I had my BBS running on individual PC's that were connected with each other and a "file server" via Novel Lite and then Lantastic for a long while, I got around buying a single "power PC" (=new) that was capable to run all nodes of the BBS all by itself. 

But let me take you a bit further back in time to when I first got started with my BBS that eventually lead me to the use of OS2 as the operating system of choice to run my multi-node bulletin board system. 

A Brief "Technical" History of my BBS

I had not much money when I started my BBS. I was co-sysop at some other boards and also played around with local installations of Bulletin Board Software. I did not want to start a 1 node BBS (I had a U.S. Robotics 14.4 HST Courier with an "after market upgrade" to a full Dual Standard), which was kind of lame those days already (early 1994). A friend of mine, who was known as "Monday" (Martin) in the scene said to me one day when the subject came up in some conversation that I could use his Zyxel modem, because he is hanging out at my place all the time anyway. I first thought that it was a joke, but it wasn't.

Closed Society V1.0 - 2 Nodes

1x 14.4 HST/14.4 V32BIS & 1x V32BIS

I got a spare 386/25 without monitor around (the first PC that my dad bought in 1991 and that I used, when I was still living at my parents), but did not want to sacrifice my Pentium 60MHz for the BBS. The 386 had 4 MB memory, but that was not enough to run two nodes on it with QEMM/DESQVIEW (the cheap multitasking software solution for MS DOS). I did not have two COM ports with UART controller, which might would have done the job, but I got plenty of scene friends with spare computer parts.

It did not take too long and I had a second PC for the BBS together. A 286/10 MHz, 512 KB Ram+Memory Extension card (full 5 1/4 inch height and length) to get it up to 640 KB, a 75 MB 5 1/2 inch full height, full length MfM hard disc, COM port and even a huge monitor capable of EGA mode. I don't remember if the PC had a VGA card or not or if the monitor simply could not support VGA resolution. :)

I also got a keyboard and monitor switch somewhere and thus got everything that I needed to setup a BBS with two lines. Okay, the phone lines were missing, but I got the two lines within a few weeks rather than months, years or not at all as in East Germany. I don't remember for sure, but the fast availability of the extra phone lines (which surprised me a lot), might have accelerated the process and my efforts to get all pieces together.

I first wanted to use PCExpress instead of PCBoard, because I did not have much experience with it yet, but then decided for PCBoard, after their Version 15.x release, when they introduced the PPLC compiler and the PPL scripting language to customize the system (the compiled PPL scripts, also known as PPE's).

One day I had a serious dispute with Monday and he literally ripped his modem out of the BBS and took it with him. The BBS, which gained more and more popularity up to that point was at risk at that moment. Another friend of mine with the handle (and real name) "Jan" stepped in and loaned me an US Robotics 16.8 Baud Dual Sportster modem, where I could pay him the money back over the course of several months.

Closed Society V2.0 - 3 Nodes

1x 16.8HST/14.4 V32 BIS, 1x 14.4 HST/14.4 V32BIS & 1x V32BIS

Monday and I consolidated our differences a few weeks later and he offered his Zyxel modem back for the BBS. That was the point when I looked into an extension of the BBS to 3 nodes.

The computer for the third node was even cheaper than the one that I put together for the second node. It was a 286/16 MHz with 640 KB or 1 MB memory (I cannot remember) and no hard drive. I booted this node up from a floppy disk, which had the network drivers and the PCBoard start-up files on it. If I re-call correctly was that the reason why I switched from Novel Lite to Lantastic. I could not fit everything that I needed on a single floppy disc with Novel Lite. MS DOS Command.com, Himem.sys, Ansi.sys, PCBoard.exe, NE2000 drivers, autoexec.bat, config.sys and network Configuration files all had to fit too. There was little room left for the network software. Lantastic did the job.

Closed Society V3.0 - 5 Nodes

2x 64 KB ISDN, 1x 16.8HST/14.4 V32 BIS, 1x 14.4 HST/14.4 V32BIS & 1x V32BIS

As you can imagine, the 3 BBS computers running 24/7/365 (none of them energy efficient nor low noise by any means), plus my personal PC, which was also running several hours per day and almost all day during the weekends, sucked up a lot of power. It was also heating my one room apartment enough that I did not even had to turn on the heater during the Winter (not one-bedroom, one-room, also called studio). My phone and power bills competed both with my rent and succeeded (in case of the phone bill) or came very close to it (the power bill). It was not just practical, but also cost efficient to move to a different hardware solution for the BBS.

The Pentium processors became affordable and memory prices dropped as well. So I got a Pentium with 100 or 120 MHz (not sure) and 16 MB Ram, which was capable of running the 32Bit operating system OS/2 by IBM and all my nodes on a single machine. I also got around to buy the required UART chips for the COM ports, which were necessary for this as well. I did not use OS/2 before that and knew that I needed help to get it done right.

A friend, who worked in a computer shop and got me a deal for the custom build Pentium PC, helped with the OS/2 installation and configuration, specifically the configuration of the required COM ports for the modems. His name was "Gee", who was also a sysop. He ran the BBS "Skylight" where I created my personal favorite ANSI for.

Gee had a very good, who agreed to help with the installation and configuration of PCBoard in an OS/2 multi-tasking environment. That friend was Cyz, sysop of the non-pirate BBS with the name "Shogunat". Cyz would become also a friend of mine and the first Co-Sysop of my BBS (I did not have one until then and Monday did not count hehe). His BBS "Shogunat" would become also the Superior Art Creations (SAC) Application HQ. He would also become a SAC member, until the PPE division was split-up from SAC to form the new PPE release group "Peanuts".

A Teles ISDN card was also added to the computer, bringing up the number of nodes of my BBS to 5.  That must have been in 1996.

Closed Society V3.5 - 5 Nodes

4x ISDN & 1x 16.8 HST/14.4 V32BIS

During the years 1996 and 1997 the number of modem users declined significantly. Mainly due to the fact that the German Telecom was privatized, had the opening of the market looming on the horizon and used the remaining months it had left as a monopolist to increase (they called it restructuring) of the phone cost to a world-record high.

The phone cost during prime-time (day time) for a LOCAL phone call rose to 23 Pfennig/3 minutes (about 10-12 cents/3 minutes). BBS usage virtually shifted entirely to the off peak hours between 6 PM - 5 am for local calls (where the cost dropped to 23 Pfennig/6 and 12 minutes) and 2 am - 5 am for national long distance calls (I believe the rate dropped to the rate of the local prime during those hours, 23 Pfenning/3 minutes).

I kept one Modem node for the few remaining local callers who did not switch to ISDN yet and for international callers from mostly Israel and Canada, where Blue Boxing and other means of free calling still worked and ISDN was not commonly used.

I dropped two of the modem notes and replaced them with two additional ISDN nodes.

I cannot remember when the BBS ran any smoother than under OS/2. I never had any serious problem with it. Certain things I did not even touch or only once or twice, since the OS was installed with the help of my friends initially. Computer performance became an issue, when I had all nodes busy, which lead to the memory upgrade to take care of it.

I had a QIC-80 tape drive (120 MB capacity) for backups of all the data (warez mainly) that poured into the BBS and out every day and used the software DualStore for OS/2 with it. If more than 2 nodes were busy and I ran a tape backup at the same time, things could become critical, depending on what the users did in the BBS.

The great application WatchCat was a savior on several occasions. The tool monitored all running processes, including the MS DOS and Windows 3.x emulation processes as well as native OS/2 processes of course. I could specify for each process (and application) a priority (in relation to one another). When system resources ran out and a crash imminent, WatchCat terminated processes with lower priority first to get the system stabilized again. It also prevented any process from going rampart and locking up the entire system and killed it, if that became necessary.

I miss a tool like that for Win32 operating systems and I am sure that you do to, every time when you have a process that brings your computer to a virtual halt, making it non-responsive to any attempts to load the task manager and thus impossible for you to kill the process. You end up with two options in this moment. 1) You wait and hope that the process returns to normal and 2) reset/turn off the computer and lose everything that you had open and were working on at that time. Since you don't know, how long it might take for option 1 to resolve the problem by itself, option 2 is more likely to win. This percentage increases the less patience and trust you have for option 1.

I packed the tools that I mentioned and some other tools and things that I used with OS/2 on my BBS machine into a single archive and made it available for download, including some custom made OS/2 program icon graphics that I designed for my own BBS.

Closed Society II V0.9Beta

2x 64KB ISDN & 1x 16.8 HST/14.4 V32 BIS

After my BBS was busted in 1998, I started a new BBS (the one that I was preparing for actually when I was busted). The old equipment was gone of course. I got my personal PC back, which had almost no pirated software on it and I had of course the original BBS software and OS etc. I did not get the BBS hardware back, because it was evidence for my case and would become part of my "punishment" when the case was settled without a conviction.

The new Closed Society was public and entirely DEMO, Art and PCBoard Tools oriented, the stuff that made up most of the software that I had on my private PC anyway. Things changed though and the BBS usage declined after an already  slow re-launch. The time was 1998. I used the Internet myself since 1994-95 professionally a little bit and 1996-97 intensively (privately), mainly IRC and FTP at first, but then also the World Wide Web (WWW) a little bit later. In 1998 I did most of the stuff on the Internet and rarely called other bulletin board systems anymore. Some sysop's hooked up their site to the Internet, providing limited ISP services to their users.

It was the last attempt to safe their BBS for many. I was thinking about it briefly, but realized quickly that those attempts won't change the direction where things were going already. Unlike many fellow sysop's who did not push the "off switch" of their BBS until some hardware or software failure that required some action to be taken in order to bring the system back up, I pushed it deliberately and concisely.

I heard the rumors about Clark Development working on some software to bring the bulletin board systems into the Internet age, but the company went out of business before it could finish a working and public beta version of it. The software was titled "Metaworlds". Clark Development released in October 1995 already tools to connect PCBoard to the Internet, but those were rather crude solutions that fall into the category "workarounds" at best.

They must have almost finished it when they went bankrupt in July 1997, because on August 1, 1997 was still an article published in "Computer Shopper" that announced it (source: Highbeam.com).

MetaWorlds for Windows 95 and Windows NT
Clark Development Co.
3950 S. 700 E., Ste. 203
Murray, UT 84107-2173
800-356-1686
801-261-1686
Fax: 801-261-8987
www.metaworlds.com

Support: Live phone support, 8 a.m. to 5 p.m. weekdays (MT); free for first 90 days, annual renewals available; Web; BBS; e-mail

Requires: Windows 95 or Windows NT; 8MB of RAM for Windows 95, 16MB or more for Windows NT; Ethernet network card; TCP/IP networking protocol

Direct Price: Two-user version, $99; eight-user version, $249; enterprise version (unlimited), $499

More BBS functionality and power are hitting the Web with the latest ...

I never saw a copy of the software anywhere though, nor saw any installation of it.

Unfortunately, IBM's OS/2 would follow the route that bulletin board systems went as well. It's a big shame, if not an outright scandal. OS/2 had many short comings compared to Win32 OS solutions by Microsoft, specifically in regards to multi-media support and un-easy installation process, but it had several core advantages that Microsoft has not been able to get right up to this date. Windows 7 looks at first glance promising to deliver on a few aspects of what OS/2 was famous for, 10+ years later.

I am not a Linux guy and admit that I did not even install ANY available Linux distribution yet.  That's why I won't make any comments to that in regards to how Linux compares to OS/2, especially in regards to performance, reliance and system stability. I would only guess and repeat what I heard from someone else, but that does not provide any value to you or me. 

The Banks were some of the last users of OS/2 who did not want to let go of it, so they also did with Windows NT/4. Banks knew why. Reliability and Security are two of the core competencies of a bank. They know what software delivers best on those two things when it comes to general main stream software in the market place.

I am looking forward to the time, when system crashes and blue-screens will become the exception rather than the norm once more. I enjoyed the short period when I was able to experience this myself first hand and won't forget that the things that Microsoft operating systems lag to this day are not impossible to do. OS/2 was not just a proof of concept, but a full-fleched reminder that it is possible to do and therefore possible to do again.

Note: I missed in this episode of my series the user manual and license for my original Windows 98 operating system software. I found it today, but won't spend the time to work it into the video. I just publish it here in this post that you can also see it.

cc20090717c-Pictureaaa

 

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Trip Back on Memory Lane - Part 2 - PCBoard BBS Software

Welcome to part 2 of my mini-series "Trip Back on Memory Lane". This part is about the famous bulletin board  software called "PCBoard" by Clark Development Company, Inc.

Part 2 - PCBoard Bulletin Board System by Clark Development

pcboard I am a former Sysop of the BBS called "Closed Society" in Berlin, Germany. You can learn more about my BBS in great details (including a video of a captured login session) at my regular web site here.

I had a pirate board running, but I ran it on licensed software, including licenses for the BBS software PCBoard and the OS were it ran on (IBM OS/2 Warp). The cops where surprised about that when I got busted, but more to that at the page about my BBS.

I recently recovered the original installation/setup discs of PCBoard and decided to make them available publicly. It's not like a clean warez/crack installation, because there are also some update steps required to get the version of the BBS to V15.22, capable to run on a 32bit OS like OS/2 or Win32 and to increase the number of node licenses from 3 to either 5 or 10.

Here are my notes as well as some comments to how this affected my own BBS etc.

Floppy Discs 1-3

PCBoard V15.2/2 & V15.2 Setup Disks 1 - 3  = PCBoard Professional Bulletin Board Software V15.2/2 Install Disks (3x HD 1.44 MB). Serial Number: 042421 (License for 2 Lines plus Doors and PPLC) (c)1994 Clark Dev.  Co., Inc.

Floppy Disc 4

PCBoard V15.21 - 5 Lines plus PPLC Lic files provided by POB Support BBS, Ser.# 042421 (As result of license transfer and upgrade), 1xHD Disk, about 991 KB, includes only the upgraded Pcboard.exe. The Pcboardm.exe and PCBoard.ser was supposed to be on there too, based on the ReadMe!.POB text files with installation notes in German by the German distributor for PCBoard,  where I purchased the License Transfer to my Name, the # Lines Upgrade from 2 to 5 Lines and the Print Manuals for PCB and PPLC 15.2.

He did include however, a PCBTEXT. File, translated from English to German, which he did not mention, but I did not care about that one, because I kept the language within my BBS, with exceptions to One-Liners, Personal Messages and funny phrases that  I put out  with the command prompt every time, to the original English Language Version. I had some callers from abroad after all, mainly from Israel and Canada.

The BBS worked fine withe the existing (2 Lines) Pcboard.ser file and the updated Pcboard.exe.

I then got a cracked version of the software anyway, if the cops would have compared the serial numbers used for the running BBS and the printed on my original setup disks and invoices, they would have found out, that they did not match :).

I removed the display of the serial #, the PCBoard version and credits that are usually displayed to a user who connects to the BBS with a HEX editor, because I did not want to rub it under the nose of a stranger who got my BBS phone numbers somehow, that I was running a BBS on PCBoard.

Running PCBoard was a pretty clear indicator that you had a pirate board running. It did not matter if you used a cracked version of PCB or owned licenses as I did. Nobody would believe you anyway.

Well, there were for sure places in the binaries left where the serial number could have been found, but the cops didn't bother anyway. They had still a hard time believing that I ran my software pirating BBS on legitimate software where I paid a considerable amount of money for.

It was also for the first time that they got to see the manuals of the software. The government had obviously not the money to pay for this kind of material that  law enforcement could have learned more about the tools used by their "foes" and thus better able to work against them. Well well.

Floppy Disc 5

PCBoard V15.22 - 10 Lines License File (Pcboard.ser) and Executables (Pcboard.exe & Pcboardm.exe) - cracked/pirated version. 

I only got it because of convenience. I never had more lines than 5 (where I had purchased the license for).
The problem was that I wanted to have a local node for myself (e.G. reading and writing messages, check how the system looks,  develop and test PPE's and upload files).

The 5 lines license did not allow me to setup a sixth "sysop & local only"  line. This is how Clark Development was able to sell stacked licenses (for 1,3, 5,10,25, 100 & 255+ lines). Without a crack for the software was it impossible for a sysop to exceed the number of lines where he had a license for.

The second reason was the missing 5 Lines version of the PCBoardM.exe, which became an issue for me after having my BBS up for a long time and after my free Version upgrade and support agreement had expired already (I believe it was always good for one-year after acquiring a new license for the software.

I used the PCBoard.exe as long as I had also a PC for each line, which were hooked up in a Netware Lite and later Lantastic to a token ring network.

When I got my new Pentium100MHz "power PC" with 16 MB (later 32 MB) RAM and an OEM License for IBM's OS/2 Warp operating system, I could not use the Pcboard.exe anymore, because it didn't run properly in a 32 Bit / Multitasking environment such as OS/2 (or later also Win95). Clark Development provided for this purpose a modified and optimized version of the executable with the file name PcboardM.exe (where "M" stands for "Multi-Tasking Support". They charged extra money for the M version at first, but then changed their pricing model again, providing the M and Standard version for no extra fee.

The was no instant support or Internet around and used for this type of things  back in the days and I simply did not want to get through all the hassle again, like long distance phone calls to the distributor; explaining everything in detail, providing physical proof that I own a licensed copy of the software etc. I was sitting at "the source" after all.

I did bend my licensing agreement a little bit, but did not feel anything wrong with what I was doing.
I saved everybody time and money, that would have been spent otherwise. 

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Trip Back on Memory Lane - Part 1 - Gravis Ultrasound

Okay, Here is the first detailed segment of my mini-series "Trip Back on Memory Lane". 

I thought that I would post that part later, but I was not able to post the intro post or any other post two days ago and yesterday as I intended to, because my AC broke last Sunday and temperature rose in my place to 90 and then 100+ degrees Fahrenheit, which forced me to shut down all my computer equipment, because of overheating.

The AC was just fixed a bit over one hour ago and temperatures are slowly going down to normal :). So here we go now and start with the first segment, which is about the famous PC sound card Gravis Ultrasound (GUS).

 

Part 1 - Gravis Ultrasound (GUS) Sound Card by Advanced Gravis

gravis In the year 1993 a small US company with the name "Gravis" introduced a sound card that was beating anything that was available at that time in the same price range.

It was a sound card for consumers and amateurs with semi-professional needs. They called their sound card "Ultrasound" and people would soon call it simply "GUS". The sound card was the first in it's class to provide high quality surround sound and programmers on the PC loved the card even more for very different reasons.

The GUS came with an on-board memory of 512KB, which could be extended to 1 MB. This memory could be used to load audio samples that were used in tracker  music files like S3M (Scream Tracker 3) , XM (Fast Tracker 2) or MOD (Commodore Amiga Sound Tracker, a semi-standard for 4CH tracker music files) into its own memory, saving precious memory of the PC's RAM.

The on-board processors also aided with the playback and playing back music on the GUS used up a lot less main CPU and system resources than the semi-standard PC "Soundblaster" sound cards by Creative Labs., inc.

Gravis used this popularity among coders to promote their products, especially in the European demoscene. They sent their hardware free to some of the members of famous demogroups of that time, sponsored some of the demoparty events and had demogroups create some of their promotional advertisement (basically "mini demos" with commercial message).

GUS became a semi standard in the demoscene and support of the sound card in demo productions was not only expected, but went so far that many demos did not even support any other sound card, but the Gravis Ultrasound. The adaptation of support for the GUS among commercial software companies, like game development companies and applications developer was rather slow and sales to consumers lower than many hoped for.

This meant that the GUS did not become a replacement and stand-alone alternative to a Soundblaster compatible card, which made it necessary to have two sound cards running in your computer, if you want to be able to enjoy more than PC beeper noise with all your recent software publications. Setting up the hard and software properly to avoid conflicts and be able to use both cards whenever needed was not easy, which lead to the introduction of new versions of the sound card that was designed to hook up with an existing Soundblaster sound card and the parallel installation much easier.

All this did not help "Advanced Gravis" to gain enough market share (like the Roland MT32 did in its own niche) to make it viable for them to continue competing in this business. Gravis stopped the production of Ultrasound sound cards and became after that only known to consumers as the manufacturer of Joysticks, Game-pads and other PC gaming accessories.

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Cheers!

Carsten aka Roy/SAC

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Trip Back on Memory Lane - Summary and Intro

memorylanethumb2Welcome to my mini-series "Trip Back on Memory Lane". Make sure to keep tissues handy and enjoy a trip back to times when the computer world was still "intact" and a lot of fun. I hope to bring back some enjoyable memories back for one or the other of you.

I will go beyond the simple nostalgic parts, which are clearly an important part of this and try to make clear and suggestive cross-references to things, mostly problems, that we did or did not have back then, but sill/again have today, in this advanced day and age.

I created a video where I show some buried treasures of mine and talk about them a little bit. You can watch the combined video, which includes all of them, the Gravis Ultrasound (GUS) sound card, the PCBoard BBS Software, the IBM OS/2 operating system and my ACE Demos Collection CD-ROMs below.

Note: Correction to one of the statements that I made in the video. It was a Pentium 100MHz and not a 486/100 where I ran the BBS with OS/2 on. Sorry for that.

The video is a bit less than 13 minutes long and provides visual images that will bring back memories for many of you, if you shared some of my own personal history of course.

I have actually a bit more to say to each of the treasures and started writing content. What I have written so far is way to much to publish in a single blog post (it might sound strange to hear that from me) so I decided to make it also an article series.

ACE gravis os2warp  pcboard 

I cut down the full video and made individual episodes out of it as well, which I will use as introduction to each of the posts. Last but not least would I include some resources and download links that are related or directly connected to the things that I either mentioned in the video already or will talk about in more detail in the upcoming articles of my series "Trip Back on Memory Lane". 

Don't be surprised, if the articles will be published in wrong order. This is because I will publish them in the order that I write them and I did already write much of the stuff for other parts than 1. (GUS) :).

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I hope you will enjoy the full series of mine. Feel free to share any personal stories, comments and opinions in the comments section of this or the other posts in this series to share them with me and others who are reading this blog post. Thanks and Cheers!

Carsten aka Roy/SAC

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Roy/SAC Intro Development

When I decided to pack my collections of scene art logos and pixel art fonts to make them public for others to download, I got the idea to create a nice little intro that comes with the packages. Following an ancient tradition in the scene, an intro does serve the purpose to announce the release and to relay greetings and messages to fellow sceners. The intro (or Cracktro), which is short for "Crack Intro") pre-dates the text NFO files by many years. In fact, NFO files are something that was developed pretty late in the game and was only extensively used for releases on the PC.

NFO files were pretty much a novelty on machines like the Commodore 64 and also not common for the use in releases on the Commodore Amiga. I created a NFO file and file_id.diz for my collections releases of course.

Anyhow, I created an Intro with the help of the OSDM (OldSkool Demo Maker) intro engine developed by the fellow German scener with the name Peace/Testaware and released my collections with that new intro of mine.

As always, I was not 100% happy with the results and started tweaking, changing and expanding things. Here are the results of that tweaking and one intermediate version that will probably never be used for a release ever. The current version will most likely be used for any update to the current packages or for some new collections (I have a lot more stuff floating around here than just logos and fonts hehe).

Current Version 4.5 of the Intro

Code: Peace/Testaware
Design, Graphics, Concept & Direction: Roy/SAC
Music: Mantronix/Razor 1911

Previous Versions of the Intro

The credits for the previous versions of the intro are slightly different. I used a different intro tune there.

Code: Peace/Testaware
Graphics, Design and Concept: Roy/SAC
Music: track "Cognition" by Jozz/TRSI

Version 1 Version 3
RoyV1Ani RoyV3Ani
 Note: You can always download the AVI version of the intro at VIMEO.com. Look to the lover right of the detail page for each of my videos there. 

I thought it was a nice idea to include greetings to most of the guys that I knew and dealt with in the scene and still remember, so I started creating a list to collect all the handles of those folks and included them in the second scroller (the smaller copper-bars scroller at the bottom). Most folks are from Germany, especially Berlin, where I grew up, but it also includes some folks from other countries in Europe, Israel, Canada and the United States.

Long List of Personal Greeting (Alphabetically)

Ace , Acen , Ados , Akim , Alf/ACC , Alf/Melmac , Alien/Nostromo , Alphatron , Amblin , Amok , Angel Death , Antibody , Argon Factor , Asphyx , Axess , Bacchus , Bad Boy , Beatmaster , Ben Garrett/Defacto2 , Bionic , Black Spyrit , Blacklord , Blaster , Brian O Neil , Brockhaus , Bug Lord , Busy Bee , Buttcher (Berlin) , Bymn , Caihai , Camel Joe , Capone , CC Catch , CeeJay , Censored , Cercyon , Chester , chub DrUid , Coast , Cosmic , Count Zero (Berlin) , Crackfield , Creator of Hell , Crypton , Cyber Brain , Cyric/DOD , Cyz , DAC , Dalezy , Darkside , Datacrime , Deathbringer , Deathwalker , Deleter , Deryll , Dipswitch , Dr.Acid , Dr.Lazy , Dragnet , Dream Design , Dusty , Elvin , Elvin Knox , Elwood , Exterminator , Fan Fan Latulipe , Fatman , Feldmann , Ferrex , FFC , Firebird (Berlin) , Fli7e , Fox , Frank Borally , Frog , Fulcrum , Garfield , Gee , Giovanni , Glink , Goonie , Grap , Gregory , Grymmjack , Guiver/EXS , Gumbo , Hagman , Hetero , Iceman , Iceman/WOF , iD MUD , Idefix , Idiana , Intruder , Jagor , Jaset , Jason Scott/Textfiles.com , Jester Radics , Jkowall , Johnny Cyberpunk , Kaethe , KC Kid , Killer , Kobold , Kral , Krazy Nomad , Larry ILG , LBM , Leecher JTC , Lemming , Logic , Lord MX , Lord Scarlett/SixteenColors.net , LTD/BLH , Mach One , Mad Danger , Mad Mac , Madmax (Berlin) , Madmax/CPI , Magician , Magnum , Marky , Matador , Matt , Maverick , Max/DOM , McLoud , Mefis , Menion Leah , Mitfit , Monday , Monster , Mozart , Mr.Axxess , Mr.Diesel , Mr.Lightning , Mr.Mad/NRG , Mr.Mixx , Mr.Rox , Mr.Swapper , Mr.Twister , Neon , Neophyte , O-Dog , Oliver Stone , OSHO , Overdoze , Palladin , Paragon , Paso , Pennywize , Pilot , Pitbull/RZR , Pitty , Poldi , Proton , Psychofox , Puschel , Quickmix , Rad Man/ACID , Radiocity , Rainer/AFL , Rainer/SAC , Raiser , Ramses , Ranx , Ratso , Rave , Rescue 911 , Retaliator , Rhett Jones , Ripwave , Roach , Rowdy , Royal Knight , Salty , Sextronix , Shamen , Shockwave , Shot , Skin , Sky , Slash , SLE , Snoop , Snoopy , Sonic , Spacerat , Sparky , Speedlock , Spoon , Sporky , Squizzy , SSC , Starx , STB , Stone , Stonehedge , Stryker , Suicide , Svenzzon , Synec , Term , Termi , The Barrier , The Driver , The Outlaws , The Punisher , The Shark , The Syndicate , Thunder , Thunderhawk , Tic , Toast , Toony , Toth , Toxic Trancer , Trans/BF , Trinitron , Trixter , Tronics , Trouble , Twin! , Twinbit , Twister , UCI , Ufonaut , Ultimate , Ultimate Warrior , Uridius , Urmel , Vax , VFast , Vincent , Virago , Werner , Wessi , Whiteheat EXLC , Wilkins , Wing , Wizard , Xan , Xeek , Xerxes , XLR8OR , XOX , Z80 , Zerovision , Zippoid , Znake , Zyrix

If you have any comments or feedback to the intros, let me know and post a comment below.

Thanks and Cheers!

Carsten aka Roy/SAC

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The First Demo That I Saw in my Life

Atari-Commodore-RobotronThis post falls into the category "old personal history of mine". I thought that write once more about how I experienced things, especially because I grew up behind the Iron Curtain in the former communist part of Germany, the DDR or GDR (German Democratic Republic).

People always ask me how it was like, so here is a story that describes one aspect of it, a very specific one though. Not everybody will be able to relate to it, but if you know what computer demos and crack intros are and interested to hear more about it, stick around.

Computer Tales from the Former East Germany

Back in 1987, two years before the Wall fell in Berlin, when my dad was allowed to take the Commodore 128D computer (with monitor and 9 needles printer) home to be able to use it for work there, I thought that this was the happiest moment in my life.

I always wanted to have a computer since I got exposed to one for the first time in either 1985 or 1986 (That first computer wasn't a Commodore, it was actually an Atari 800 XL with Datasette tape without any turbo load hardware tweak). There was no Internet and also no tech support to call, because that support did not extend to the area of the former East German state at that time.

The only thing to go on was the user handbook that came with the computer. floppy5inch

My dad gave me one empty floppy disc (remember, the C128D had a floppy drive build-in) for me to use, which was a awful nice thing to do for him, considering that it was incredibly hard to buy those in the former GDR. The black market price for one 5 1/4 inch double density floppy disk ranged between the equivalent of $100-$200.

First on my mind were of course computer games. I was 13, so what else would you expect. Well, I didn't know anybody else who had a C128D or C128 computer or heard of anybody who got one and the C128/D computers were different from the Commodore 64. You did not get the familiar blue screen with light blue borders and font when you booted the machine up. at800xl

So there were at first only two pieces of software that I could use. 1) The "Star writer" software that my father used for work and 2) the build in C128 BASIC interpreter to run C128 BASIC code (which I did not have yet).

A text processor is fascinating for about a day or two and then gets awful boring so I decided to see if I could do something more interesting with that build in BASIC compiler. Luckily for me, the user manual contained the list plus a brief description of the available basic commands. C128D_office

I thought to myself, If I don't have a game to run on the machine, then I will change that by writing my own. Well, it was a bit more complicated than I thought, but I made good progress to the point were I experimented with the advanced BASIC features such as Sprites and drawing functions.

In a stroke of luck, one of my class mates heard/read somewhere that the C128D is supposed to be 100% Commodore 64 compatible and that it could be switched to the C64 mode with the command "go64" (or was it "go c64"?!, something like that). I couldn't wait until school was over and my abilities to concentrate on what my teachers said was out the window that afternoon. c64 closeup

C64-StartScreen-Ani

 

 

 

 

Back home I tried it and it did not work. What? That cannot be, my C128D was not one without that compatibility I told myself and tried it once more, using different variations of the command with different spellings until the screen flashed and the familiar blue C64 screen appeared with the text "**** COMMODORE 64 BASIC ****, 64K RAM SYSTEM 38911 BASIC BYTES FREE, READY. followed by a blinking Cursor. Hooray! Getting Software was now relatively easy. It only took a friend with a C64, his Datasette (nobody else who I knew had a floppy drive), cassettes with games and to figure out how to transfer a program from the cassette on to my floppy disk. c64_dattasette

The first 3 things were relatively easy to get, 4 was a small hurdle I guess, but I did it and cannot remember how it worked, so it might not have been such a big challenge after all.  I think I was not able to transfer all games that I wanted, but I could be wrong, because maybe I was able to copy it, but not able to play it. You have to know that the C128D from my dad's work did not come with a game joystick (dough). There was also no way for me to get one elsewhere. I did not have the financial resources to buy one for East German Money (which would have cost probably 100 or 1000 times my monthly allowance) and as every other East German citizen, I was short on West German money (Valuta) as well. So... NO Joystick.

I remember playing Pole Position, Amidar (or Omidar), Hero, Little Computer People, some ugly Pinball game where I forgot the name and some other games that I cannot remember. There was a Submarine (U-Boot) game that my dad loved to play, but I cannot remember its name to find something like it on the PC for him. No, it was not a simulation game like Silent Service. It was an arcade game. If you got an idea what it could have been, let me know. I'd appreciate it.

Anyhow, I remember that I was not able to play on this computer my all-time favorite 8 bit computer game, which is International Karate (the original), bummer, but nothing is perfect, right?!

The First Demo that I Recognized as What It Was

A friend left me for a few days the datasette and a bunch of cassettes that I could check out what I want to copy on to my floppy, which suddenly became very small and somewhat limiting.

Newlook-Shade-c64-scr I did copy a program called "Shade", which did not serve any apparent purpose, but looked good and had a fabulous sound unlike anything that I heard before on any computer. It got lost and it took me over 20 years to find out exactly what that program was (It took me only about 10 years to find out what the music was and who created it).

The program was the  Demo/Intro called "Shade" by the group "Newlook" for the Commodore 64 (C64) from 1987

It uses the song "Shades" by Chris Huelsbeck (download MP3 version) which won the open music contest by the German computer magazine/software publisher Markt & Technik in 1986 and launched his career of becoming, next to other musicians such as Rob Hubbard, Ben Daglish or Martin Galway, one of the most popular and successful musician on the Commodore 64 Home Computer.

He created the sound tracks for the games R-Type and The Great Giana Sisters, which are also in the Top 100 popular sound tracks on the Commodore 64 ever (Top 100 by http://www.hvsc.c64.org/)

This was the first "Demo" that I got exposed to and recognized as such. It was an independent piece of software, all by itself, like any game or software application that I (or my dad) had at that time. kc87

But compared to games or software applications does this program not serve any practical purpose or function other than to just look at it and enjoy it for what it is. The school of the company where my school sent its students to for the in East Germany mandatory "PA" (Produktive Arbeit), "ESP" (Einfuehrung in die Sozialistische Production) and "TZ" (Technisches Zeichnen) education (and also offered voluntary classes in Computer Sciences, where I got to learn the programming language BASIC for the East German home computers KC-85 1 and KC-87, which looked identical and I don't know what the difference was between them), got for themselves a Commodore 64 computer, which they only used in special occasions. At one of those occasions I brought a copy of this demo with me to show it to the teacher and to follow students, to demonstrate the capabilities of the machine, which was a difference like day and light, in graphics and sound, compared to the first versions of the East German KC computers. kc854

I just started English classes so could not translate the scroller text. The English abilities of the teacher were obviously also limited, because not a single eye-bow was raised during the presentation of the show.

Reading the scroller today makes me smile, when I look back to this moment and what could have been the consequences, if the teacher would have been able to understand the text. :)

The good times were unfortunately much too short in my opinion. It only lasted for a few months when my dad had to take the computer back again to the office. Gosh, what I would have given for not loosing it... a leg, probably. I didn't need a leg to use the computer. Makes sense, right?! Aehm... well, maybe not and sacrificing a leg of mine would also not have helped to get the computer back :(.

The First Cracktro that I Recognized at Was It Was

I don't remember any Cracktros from the Atari 800 and would not place a bet for any money on the question if there were any at that time (1985-1989). In 1987 Commodores popped up everywhere. The Atari 800 was a lonely hero in my world in the years before, the only home computer that knew about and that it existed.

I was frequently at another friends home who owned a Commodore 64 (do you see a pattern emerging here? hehe) . Anyhow, he had a lot of games from the start where I never found out from where he got them himself. Games were not sold in East Germany, nor any other piece of software for any computer from a capitalist country. Every software, with the exception of any software that might have come with the computer hardware package itself, was a pirated copy and there was nothing anybody could have done about it.

I had copies of games for the Atari and later Commodore 65 myself, even though I did not own a computer myself. Well, my knowledge of the computers that I never had and the software that I DID had was helping me to make new friends easily, especially with folks who just got one for themselves from somewhere with no or only one-two pieces of software and no knowledge about what to do with it. I was able to help them and was able to use their computer for a limited time at least in return. I even got contacted in a few instances by somebody who got referred to me by somebody who I knew or also just know a another person that I knew, short strangers who I only knew little or not at all until that point. I was almost functioning like a BBS (my parents had the phone and people called to “download” some software from me and find some help for how to use their new precious piece of microelectronics. :)

But back to my friend that I mentioned before I spun a bit off topic, who was already my friend before he had a computer by the way (I mention that to avoid that some of you might started to get a wrong idea about me and how I was choosing my friends as a teenager hehe).

It was at his place during a normal computer gaming session, when I suddenly recognized my first crack intro by a pirate group as what it actually was, a program that did not came from the authors of the game itself, but somebody else who did something to the game that it was possible to do with it was every East German did without having a choice, making a copy of it for somebody else to use on his computer.

esi-intro-c64-scr I don't know why I did not recognized them before, yeah, never having seen an original in my life ever, makes this task more complicated than you might think.

Also that there was rarely text at first then often in English, which I was just starting to learn made this recognition more complicated.

Anyhow. I have seen that crack intro already a hundred times or more before, but assumed it to be a part of the actual game. Which one was it? Okay, here it is...

It was the Crack Intro titled "Mini Putt" (Cracktro) by the release group Eagle Soft Incorporated (ESI) for the Commodore 64 (C64) from September 1987.

Credits for this intro marvel as far as I know them:

Code: don't know yet
Eagle Image by: Scorpio (Carol) of Eagle Soft
Music (two songs were used interchangeably)

  1. Song "Future Knight" by Ben Daglish (download MP3 version)
  2. Song "R1D1" by Antony Crowther (download MP3 version)

Video captures of the intro for download

You can download the Demo by Newlook and the ESI Cracktro for the Commodore 64 (D64 and PRG format), the original C64 tunes by Chris Huelsbeck, Ben Daglish and Antony Crowther in SID format and converted to MP3, plus some images, in one convenient ZIP archive (only 17.8 MB) from my Mediafire.com file sharing account here.

Download C64 Disks, Executables, SID Music files and MP3 version of them, of the demo and intro that I talked about in one ZIP archive: C64-CCU-ESIIntro-HuelsbeckShades-D64s-SIDs-MP3s.zip

I hope that you enjoyed my not so short story :)

Cheers!

Carsten aka Roy/SAC

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