Le Reve at Wynn Las Vegas

SAC Updates and Site Content Additions

This post is already over one week overdue, but I just didn’t find the time for it until now. I have several news that I like to share.

SACtros Complete
When I was writing about the SACtros video section here on my site, did I mention that I was not able to get one SACtro to work and asked for help. Well, I got help and thanks have to go to Ben Garret from Defacto2.net (the PC warez scene archive). He created a video capture of the missing intro for me and I was able to produce the final video with music and all and put it up on the site.

I also found a few more SAC VGA logos, which I put up on the designated gallery for them. The logos I included were created by Kenet, Dream Design and Hetero.

Complete All-Time SAC Member List
I got 2 weeks ago in contact with an active SAC member with the name Dipswitch who is a musician and ANSI artist who joined SAC around April 2002. I got in touch with him via Facebook.com and hope that he will be able to help me with my complete SAC member list. I already spent a bunch of time on collecting data and information. The member list is suppose to contain everybody who used to be a member of SAC during its 14+ years history with information about what they did, where they were from and optional contact information etc. From what I collected so far, were 115-120 people members of the group over time. Not bad, eh?

Dipswitch is also pretty busy at the moment, but I hope to get something going by early next year. If you are a current or former SAC member who wants to help with that list, contact me. I created a spreadsheet at Google Docs and Spreadsheets where I can enable access to other Google accounts for collaborate editing.

ASCII Art Academy Additions
I also extended the ASCII Art Academy by two more articles.

The first article is called "ASCII Art Frequently Asked Questions v3.0.3.19" and is a very comprehensive guide to ASCII art on Usenet. It is limited to 7-bit ASCII art for that reason.

The second article is called "The File_ID.diz File Frequently Asked Questions" v1.9 by Richard Holler. It explains in great detail the origin and usage of the file_id.diz file in file archives for bulletin board systems. I chuckled a bit when I read that only 7 bit ASCII characters are allowed for the file_id.diz, because the PC warez scene ignored this and started using block/high ASCII characters in their file_id.diz files as early as 1993.

I am still looking for tutorials for Block/High ASCII art and ANSI art. If you know about or have any good tutorials about this somewhere, please let me know.

For my German Friends
I also added two more pages to the site, but they are quite hidden and not easy to find. Somebody at deviantART.com brought up the subject and I knew that I have it flying around as text files somewhere. So I decided to put them up.



What am I talking about? The infamous "Szenebeobachter" disk mags for the German warez scene from 1997. They are written in German language, but you have to be somebody from Germany who was active at that time anyway to get the humor. The SB was not taking things too serious. I put up issue 1 and issue 2 on the site. I am not sure if they ever released more than those two.

Cheers!
Carsten aka Roy/SAC

Labels: , , , ,

Vaginal Massacre and Dream Design

I know, the title is stupid, but the first part is the name of a dentro and the second part is the name of a guy who called himself that. I am sure that the name for the dentro was chosen to get the attention of people. I guess it worked, because this Amiga Dentro won the demo competition at Scoopex's CeBit'1993 demoparty held in Hannover/Germany in... right, 1993.

I am sure that many of you also just checked this post only out because of the title of it. The funny thing is that it does not use any offending slang words at all. Did you notice that? "Vaginal" is a perfectly fine term used in human biology and "Massacre" is also not slang. It's not a nice word, but so is "murder" or "war".

Just FYI for the non-geeks who are not familar with the demoscene. A dentro is the short version for "disk intro" and is basically something in between a full "demo" and a basic "intro" in computer scene terms. A dentro is more than just an intro, but less than a full blown demo. What a "demo" and "intro" is, you have to find out for yourself :)

Here is the video of the dentro "Vaginal Massacre".


Alternatives: Link to the video at YouTube.com and Link to the video at Facebook.com this one has a better quality and higher resolution, but requires a Facebook account to view it. You don't have to be a friend of mine via FB to see it.

Now that wasn't too bad, right?

Okay, here are some backgrounds to this dentro.

The prize for the winner of the demo competition was a brand new Commodore Amiga 600 that just came out that year. The winning of the dentro was a surprise, considering the fact that the "Elite" boys from Masque/TRSi showed up and presented their "Misery Dentro Part II" (links to the video at YouTube), which boasted a lot more effects than this dentro. I guess the marketing plot worked for this dentro, because it beat the technically superior dentro to the punch.

U.D.O. is an abbreviation for "Unsere Doofen Ossis" (roughly translated "Our Stupid East Germans"). It's a fake group that did not exist. The people who did this were actually the members of the East German Amiga group called Remedy. How do I know this? I happen to know the guys personally :).

This was actually the place and time when and where I met one of the (then) future SAC (Superior Art Creations) founding members, the pixel graphics artist Dream Design. He did most of the graphics for the dentro, specifically the most memorable splash page, which is shown below.



He also pixeled this picture using less than 32 colors. Its around 16 colors only. Amazing, isn't it?

Anyhow, I did not know him, but saw him having this image loaded, staring at it and checking stuff with the lens feature of Deluxe Paint.

I said to him: "nice photograph". He turned around with a red face, looked at me and yelled: "I was drawing this and I worked over 3 full days on it!!!".

Ooops.. Well, somebody else might have taken my comment as a compliment hehe. The picture uses only 32 colors, remarkable.

I was looking for a video version of this dentro for a while and could not find it anywhere, maybe because of its name, who knows.

I have to thank "pgtyunbderf", a user at YouTube.com, for capturing the dentro for me. I only had to edit it and also replaced the sound with the original MOD music for better quality.

I thought that this is an interesting story and an interesting video (and picture) as well. Enjoy!

Cheers!

Carsten aka Roy/SAC

Labels: , , ,

Perspective Projection on the Computer

Perspective projection is a means of representing something that is three-dimensional in a two-dimensional space, or in other words the representation of 3D in 2D, something we are all familiar with from the computer of course and also TV, photographs, paintings and drawings.

A basic rule of perspective projection is that something that is further away from the viewer at a three-dimensional space is “smaller” in the two-dimensional representation and “larger” if it is closer.

This holds true even for seemingly two-dimensional objects in the 3D world, like a flat painting from the front. Now everything in the real world is three-dimensional, but some things do not appear that way, or at least not much, to the human eye. If one dimension is too small, an object will appear two-dimensional to us.

Axonometric Projection
If the object is really “thick” or “deep” or we know from experience that the object is that way, a representation of the object in 2D is enhanced if not only one side (or two dimensions) are shown, the width and the height, but also the part of the side that we determine as the “depth”. Axonometric projection is the term used in geometry to describe the representation of an object with two or more “sides” visible to get a feeling of its width, height and depth.

There are three main sub forms of axonometric projection, which are isometric, dimetric and trimetric projection. The difference between the three is the angle and perspective of the viewer to the object.

In isometric projection for example, the angles between the projection of the x, y, and z-axes are the same or 120-degrese.

In dimetric-projection, only two of the three axes in space must be foreshortened equally, while the angle and scale of the third axis can vary.

If all three axes appear to be foreshortened differently, we talk about trimetric projection.

click to enlargeShort summary
Isometric = angles for x, y, z are the same, dimetric = only two are the same, trimetric = none is the same. See the illustration that shows an example for each type of projection.

Each of those types of projections were a pain and difficult to master for early computer generations, because the math behind them is very complex.

The Cheat: Oblique-Projection
Early computer generations used often oblique-projection for simple 3D effects, because it was relatively easy to do.

One way to draw using oblique-projection is to draw the side of the object you are looking at in two dimensions, i.e. flat. Then draw the other side’s at an angle of 45 degrees, but instead of drawing the sides full size, you only draw them with half the depth. This 45-degree angle was easy to manage.

Think about a computer screen as something like a checkerboard and draw an imaginable square on it. To draw the third dimension lines, you simply start at a corner, go one square to the side and then one square up or down, depending on the angle. You repeat this until you marked the number of squares that represent half of the actual length of that side. Drawing a proper line if the angle is different from 45-degrees becomes difficult. See the illustration that shows lines at different angles on a computer (click on the image to enlarge it).



The beauty with the simple 45-degrees oblique projection was that you do not have to do any vector calculations. Vector calculations take up CPU time (a lot, because of the needed divisions and work with floating points, something older computers were unable to deal with), nor did you require sophisticated line drawing algorithms like the famous Bresenham algorithm.

The Commodore 64 for example did not have a floating-point unit. The C-64 CPU was not able to do any kind of floating point operations, which was the reason why real-time 3D-animation did not exist on this machine (until much later, when smart coders used tricks to work around that problem to create visual effects that look like 3D vector graphics.

Seeing Pixels? Missed the Anti Aliasing, eh?
Even if you got the stuff calculated and the basic lines drawn was there still a problem. If you draw a line that is not 45deg on a computer screen pixel will become visible badly (the Bresenham article shows it nicely). In order to compensate for this side effect had to be used another, even more complicated method be used, which is generally known as anti-aliasing.

Anti aliasing is a trick for the human-eye, which makes sharp edges appear blurry and if done very well even soft. If this is combined with motion (what is even harder to do), the human eye will not notice this blurriness anymore and the edges will appear clean and sharp as they did when it was a simple 45deg angle.

It is more challenging if the angle is anything else but 45-degrees, for the programmer who tries to get a 3D-object on the 2D screen and also for the artist who tries to do the same thing with a single picture.

Thanks God for FPU and Photoshop
Computers became more powerful and most home computers today have 3D acceleration build into their graphics card in addition to one or more powerful CPU with special floating-point calculation unit. The artists got help too. Modern graphical applications provide build-in features for anti-aliasing. This was done by hand in the past.

Anti-Aliasing by Hand
Have a look at the famous “Fairlight” logo pixeled by Angel Dawn on the Commodore Amiga in a resolution of 320x256 and only 32 colors. There were no build-in features for anti-aliasing back then. The artist had to do it himself by setting additional pixels with the right color next to the pixels of the actual line. I enlarged one corner of the logo that you can see how he did it. Remarkable, isn’t it?

For additional and even more remarkable example of hand done anti-aliasing and pixeling, check out my post about the art by Dream Design from last summer. Yes, believe it or not, all of the images were hand pixeled. No Photoshop was used and no, those are not digital or scanned photographs either.


Cheers!
Carsten aka Roy/SAC

Labels: ,

It Was Time Again For A Clean-Up

As the title of this post already said, it was time again for a clean-up of my site RoySAC.com. Its content was growing significantely over the past months, which resulted in a very user unfriendly navigation and gave folks a hard time to find stuff on the site.



Homepage
The first thing you will notice is a much more cleaner, shorter and straight forward homepage of RoySAC.com. Old content from the homepage was moved to existing pages (SAC homepage, About Me page), to its own page (Closed Society BBS) or simply deleted.

ASCII Art Academy
The ASCII art primer and the three styles of the underground text art scene articles can not be found in the top navigation anymore. I created a whole new section call the ASCII Art Academy. The academy refers to those two articles and to a lot more stuff, including the existing ASCII art tutorials by Solid and DiamonDie plus five new ASCII art tutorials and the History of ASCII Art article by Joan G. Stark.

The new ASCII Art Academy can also be reached via the simple URL RoySAC.com/learn/.

Art Galleries
I had already four art galleries for my own stuff. Three more were added when my site took over as Superior Art Creations homepage. Then I added two more with ASCII and ANSI art from other artists and don't forget the special ASCII Nudes gallery and the ASCII morph pieces by Skylined.

Stuff was all over the place.

The galleries got a new "splash page" called... right, Art Galleries, which provides easy access to all the galleries and art pieces mentioned above.

Contact Page
In the case that you did not notice, I also have a contact form available now where you can send me a message without the need to dig for my email address and using your email client.

Site Navigation
The top navigation and additional text navigation in the footer of the site reflect the new structure of my site. I hope it makes things less confusing and make people actually find all the nice stuff, which I made available on my website.

Unchanged
The SAC section grew in size a little, the same is true for my About Me page, but the rest remained pretty much the same as it was before. Also the online shop, downloads page and links section did not require to be changed.

Feedback Wanted
Let me know what you think. I am open for any comments, suggestions, praise, complaints and other feedback about the new site structure and navigation. Contact me directly or leave a comment here at my blog. Thanks, I appreciate that.

Enjoy the site! Cheers!
Carsten aja Roy/SAC

Labels: , , , , , ,

Welcome to the ASCII Art Videos

I added a new page to my site, which is dedicated to show videos that are about or related to text art and the subject that surrounds it, including the BBS scene, the demoscene and of course SAC, Superior Art Creations.

Visit the new ASCII Art Videos Section at RoySAC.com/videos/.

The section launched with 10 videos.

The first one is "The Art of Textmode" - Text Art History, a presentation at the Assembly 2004 Demo party in Helsinki, Finland by Christian Wirth aka RaD Man. I referred to that video earlier already in a blog post of mine from February and decided to put it somewhere on the site where it can be found more easily.

The second one is a short video by Creature of Hell/SAC - The Movie from 2001, showing off some of his pixel art skills.

The main part of the section is made up by the six videos, which represent the complete content of Jason Scott's 3 DVD long documentary titled "BBS - The Documentary". No, it's not an illegal copy of the DVD's. Jason put them up himself on Google Video, because he released the documentary under the creative commons licensing model to make its content easier accessible. Jason does of course appreciate support for his cause(s), which are surrounding the subject of BBS and actually were the triggers for him to create the documentary in the first place. You can support him via buying the real DVDs, pressed, not burned, with nice wrapping and paper box for example. You can get it via his website here or from Amazon.com, if you prefer them for any reasons.



Then I also put up two good examples of ASCIImation, which means animated ASCII or ASCII animation. The examples show two songs by more or less famous musicians who used ASCIImation for their music videos.

More videos will be added over time, especially videos of the old SACtros and cracktros the group did for others and which can not be started and watched on modern PCs without emulation of the old MS DOS operating system.

Btw. I extended the SAC section of RoySAC.com a little bit as well. I added more content and also found two music-disks that were released by SAC members when I was not part of the group anymore. I found them by accident and put them up on my site of course. :)

Cheers!
Carsten aka Roy/SAC

Labels: , , , , , , , , ,

Major Site Expansion and New SAC Section with Art Packs Page

I spent quite some time to update content at my RoySAC.com Website. I wrote a whole ASCII art primer article to give you an idea what I am talking about in general. It is for people who do know little or nothing about ASCII/ANSI art, the artscene and the warez scene it operated in.

The biggest addition is the new SAC section, which is dedicated solely to everything related to Superior Art Creations, the art group, which I founded in 1994.

You can find there SAC VGA logos created by SAC members for the group, as well as ANSI logos and ASCII logos, which were created for internal purposes of the group.

The largest addition overall was the new SAC art packs releases page. It shows all 34 SAC art packs, which were released betweeen December 1994 and December 2005, the packs File_ID.diz, download links to the pack files, links to the SAC.NFO files for detailed information about each pack and a brief description for every release.

The descriptions are more detailed than I had originally planned. Because of that, does the page act as SAC history page for now, until a better SAC history page is being created one day. There are some "holes" in it, but I hope to get the missing information and will then update the page accordingly.

I updated pretty much every page of the site, including the home page, the Roy/SAC art page, the shop, the downloads section, the links page and the gallery pages (ASCII Art, ANSI Art, Best Of and VGA Art). The Website navigation was overhauled and has now a much slicker look than before. Here is a partial screen shot of how the navigation of the site looks today.



I hope you will enjoy the "renovated" and massive expanded RoySAC.com site. Let me know what you think about it, negative feedback is as welcome as possitive.

Thank you and Cheers!

Carsten aka Roy/SAC

Labels: , , , , , , ,

Dream Design 16-32 Colors Pixel Art (Amiga 500)


I had over the last few days a chitchat with a fellow deviant about his deviantion which required him to do work manually without fancy tools, like it used to be in the old days when gfx on the computer was still pixeled by hand.

We talked about that and I made a comment about my Friend Dream Design who was one of the 5 first SAC Members when we founded the Group back in December 1994. We was still using his Amiga 500 for his pixel art.

He was more restricted that we were on the PC. He had to work with only 32 colors and a resolution of 320x256 (PC VGA 320x200 256 Colors).

I still have his stuff on my computer and decided to show some of his best work, remember max. 32 colors, pixeled. No Filters, so Special brushes, no digital camera, no scanners, no graphic tablet (he used the mouse).

Dream Design made the top 10 best pixel artists on the Amiga 500 at some point. There were a lot more and better artists on the Amiga than on the PC at the time, I just say J.O.E. , Peachy and Angeldawn. He teached me some lessons what I really appreciated.

DD was flat out what you call a Genius. He understood perspective, lighting and shading like nobody else I ever met.

Its funny how I met him. He almost wanted to hit me for a comment about one of his best pieces he finalized on a small Demo party. I looked at his screen with a picture of a chick with her Ass hanging out of her pants and said "nice photograph". He turned around red and said, I pixeled 3 days on that!!!! hehehe... great stuff , using 32 freaking colors only. Here it is, the one on the left. The one on the right is only 16 colors.



To the left is a gorgeous pic that won the gfx compo of a small local demo party in Berlin/Germany and to the right are a few more logos.





Take a look at the logo to the right. This is a Great TRSI Logo. Almost as beautiful as the legendary "melting metal" TRSI Logo by J.O.E.

I hope you enjoy this as much as I do. I might publish some more of his stuff in the future. If you don't believe that it is pixeled, download it, open your favorite gfx program, zoom in and check for yourself.

Cheers,
Carsten aka Roy/SAC
Deviant at deviantART.com


Labels: , , ,

Roy/SAC Blog Redesigned - Tribute to Text Art

Anybody who is an active blogger could recognize the default blogger template layout which I used for my Roy/SAC Blog when I launched it at the beginning of February.

I did some changes to it to have it at least look a bit different, but that was not enough, the basic design of the blogger template was still clearly visible.

I used this weekend to take care of that issue for good and redesigned the Blog. The Blog continues to use black as the general background. The MS DOS background was black and ASCII's look best with white font on dark background which made me pick the template with the black background in the first place.

I did not want to change anything about that concept, because I liked at back then and I still like it today.

In incorporated some "fake" and "real" Block ANSI elements into the design. I will probably continue doing some fine tuning over the next months for those elements, especially the text borders.

Over all does my Blog now look much better and you can tell, that it is primarily about me, Roy/SAC and what I did and do using that nick name, ASCII and ANSI Text Art and some Pixel VGA Art.

Please come and have a look for yourself and tell me what you think about it. If you have any ideas, generic or specific or even criticism, do not hesitate and just add a comment to this post. You can do so anonymously, if you do not want to tell me your name.

Cheers,
Carsten a.k.a. Roy/SAC

Here is a sample, that you get an idea. Click on the Image to open a full size screen shot.


Labels: , , , , , ,

RoboForm 10% off with code CORTS