Le Reve at Wynn Las Vegas

Dynasty (DNS) – German PC Games Warez Release Group

In April 1996 three of the four largest and active game warez release groups at the time, Dytec – Dynamic Technologies, Vortex and EOD – Empire of Darkness merged into a single mega release group called “Dynasty”.

I was co-leader of the Dytec PC section at the time and took an active part in this mega-merger.

Dynasty has no homepage today so I decided to put up a page on my web site, where you can read about the creation of the group and also find historic artifacts like Dynasty Crack Intros, CD-Rip Installers, ASCII, ANSI and Pixel Art etc. I thought that this might be a good idea and is part of my continues efforts to preserve scene history for the future.

The page can be accessed via this link. Below is a screenshot of the top part of that new page.

dns-page-scrshot

Dynasty Media Pack Release

I also created a media pack release, which contains all the art work and intros created for Dynasty. The pack is much larger than the one that I created earlier for the release group Dytec, because I also included Video captures of the Intros and MP3 recordings of the tracker modules this time. It is still “only” about 98 MB in size and what are 98MB nowadays? :)

The NEW - DNS - Dynasty Group Media Collection. Included in this collection are:

  • 7 Dynasty MS DOS PC Intros
  • 2 Dynasty MS DOS CD-RIP Installers
  • 9 Video Captures of Intros and Installers in AVI Format
  • 9 Tracker Music files from DNS PC Prods.
  • 9 MP3 Recordings of the Tracker Music Files
  • 7 Images, Pixel Artwork, like Logos
  • 18 FILE_ID.DIZ Designs
  • 7 NFO File Logo Designs
  • 5 ANSI Logos
  • PNG Snapshots of all Text Art Files

Roy-DNSMediaColV1.ZIP release package is available for download at my Mediafire.com file share account.

   Roy_DNSMediaColV1.ZIP - Download the Dynasty Media Collection V1.0 (97.82 MB ZIP)


Here is the NFO File, which I included in my Media Pack Release, another opportunity for me to use my new RoySAC.com ASCII design hehe:

 


 
 

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Roy/SAC presents

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▓ DNS Dynasty PC Media Collection Vol.1 ▓
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The DNS – Dynasty PC Group Media Collection
Included in this collection are

– 7 Dynasty MS DOS PC Intros
– 2 Dynasty MS DOS CD–RIP Installers
– 9 Video Captures of Intros and Installers in AVI Format

– 9 Tracker Music files from DNS PC Prods.
– 9 MP3 Recordings of the Tracker Music Files

– 7 Images, Pixel Artwork, like Logos
– 18 FILE_ID.DIZ Designs
– 7 NFO File Logo Designs
– 5 ANSI Logos
– PNG Snapshots of all Text Art Files

Produced and used by the warez release group (German language games)
called DNS – Dynasty from Germany since 1996.
The group was founded in April 1996 as a result of the merger of the
three German release groups EOD – Empire of Darkness, VTX – Vortex
and DTC – Dytec – Dynamic Technologies.


Visit http://www.roysac.com/dynasty
The temporary and unofficial web site of Dynasty PC
for more information, history, videos and downloads.


Also check out the Win32 Intro INTRO.EXE, which includes a
Windows 32bit XP/VISTA/Win7 remake of an old Dynasty PC MS DOS
Cracktro :).


Cheers!
Carsten aka Roy/SAC

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Unrar the included RAR archive DNSCOLLECTION1.RAR and enjoy.
Don't forget to check out the INTRO.EXE Intro for Win32.

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All folks at the OSDM support forums at forum.deltaforceteam.de
especially to: Rebell, Wildcop, Peace, Jizzy, Dragon, Bobo,
Marie, Skid, Sanity, Genom, Synth and Inc

Additional Personal Greetings to:
Mad Max/CPI, Rad Man/ACiD, Ben Garret/Defacto2.net,
Lord Scarlet/SixteenColors.net, Jason Scott/Textfiles.com

All folks (including former members) from Blocktronix, SAC,
Razor 1911, Dynasty, Dytec, TRSI/Faith, TOaO, LSD, Cardinals,
Backlash, Peanuts

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Check out the page about Dytec – Dynamic Technologies
for History, All–Time Member List, Artwork and Intros at
http://www.roysac.com/dytec

Also check out my site at http://www.roysac.com/ in general and
also my personal blog at http://www.roysac.com/blog/

Signing off!

Roy of Superior Art Creations, CPI, Dytec,
Razor 1911, TRSI, TDU–Jam, PNS

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Cheers!


Carsten aka Roy/SAC


Former Founding Member of Dynasty PC in 1996

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Roy/SAC Does NOT Automatically Mean SAC

I had once more some email back and forth with a fellow scener about my OSDM stuff, which seems to create an issue for some folks out there. I never understood what the problem is with my fun releases that I only create for the sake of them while enjoying doing it and showing it to other OSDM fans who are able and willing to appreciate it. I then throw the stuff simply out there that anybody who might be interested in it can look at it too. It’s not a secret “hobby” of mine. I am pretty open about it all the time.

I already posted about my thoughts about the issue of using a tool such as OSDM in general, the few at what coding is today and what is today different than it was 10-15 years ago. So I won’t go into that subject again right now, because I think that I understood today what the other issue is what some folks seem to have, which does not seem to be about the use of such tool as I believed it to be, but about who creates it and how it is presented.

(What Appears to Be) The (Real) Issue

It did not occur to me that people would mix my personal OSDM stuff with official SAC productions and releases, something that I also not knowingly encouraged to do.

I avoided to reference to my OSDM stuff within the official SAC content on my Website, which resides in its own section at RoySAC.com/sac and can also be accessed from SuperiorArtCreations.com.

The user always remains in the SAC section while he browses the SAC Packs and official SAC Galleries on the Site. You can tell this by looking at the top navigation on the site. Not only is the tab “Superior Art Creations” highlighted, but also the top header image is different and shows “Superior Art Creations”  instead of the typical “Roy of Superior Art Creations” that is used for all other areas of my web site. Only one page referred to the '”Art Galleries” Section instead of SAC and that was the SAC VGA Logos collection, which I changed today.

roysaccomwebsiteheadersURL to full sized version of this screen shot:
http://farm5.static.flickr.com/4062/4364417256_48277e4272_o.png

Am I considering my OSDM stuff to be official SAC releases? No, I don’t, certainly not after my chat with Scour this January. In my blog post that followed that conversation, I stated explicitly that my OSDM stuff is NOT appropriate for an official SAC release. I was referring particularly to the SACtro that I prepared for the SAC Pack #36 release.

Can’t Blame

Despite all this are some people still doing the association of my OSDM stuff with official Superior Art Creations business and I cannot really blame them for doing so. They would probably realize their error, if they would take the time to look closely enough and really cared, but I cannot expect doing that from everybody out there who is involved in the scene and sees my OSDM stuff.

The problem is that I use Roy/SAC in the credits of my productions and not simply ROY without the /SAC. Using Roy/SAC is obviously enough for some people to automatically see it as an official SAC production. I am not aware that I ever used in any of my OSDM production the words “official SAC production” or “Superior Art Creations Release” all on their own without the restrictor and refinement “Roy of …” before that.

Also, an intro or demo production is typically defined by its coder(s), or at least that used to be the case. I never claimed that I programmed any of the OSDM intros/demos myself and always gave the appropriate credits to the person who deserved it, in the case of OSDM to Peace/Testaware and Epyx, who wrote the FXLib library for Pure Basic where OSDM is based on. So by this standard, my productions are more like a “Testaware Production” or an “Epyx Release” or something like that, because my parts were “only” the overall design, direction, concepts, choice of music and in many cases the pixel graphics and vector object definitions as well, plus the scripting of the demo maker to control, adjust and blend the individual effects as well as the transitions between them.

Okay, some start with a big “Roy/SAC presents” or “Roy of Superior Art Creations presents” and none with “Testaware presents” or something like that; Granted. Why not drop the /SAC from Roy and why did I use it in the first place? Good question and if you are long enough around then you will probably also already know the answer to this question.

Why, Why, Why, What, What, What?

Roy” and “SAC” became throughout the past 15+ years inseparable from another. The vast majority of my artwork bears the signature “<Roy/SAC>” or “Roy[SAC]”  or “Roy<SAC>” and since 1995 onwards my IRC handle (Internet Relay Chat, specifically the EFNet) always has been “Roy[SAC]” (which does not seem to be allowed to be used anymore, at least by the IRC servers that I used recently) and my fall-back nick-name was “Roy_SAC”. It was never ROY without the SAC. Also the domain for the web site is RoySAC.com and not Roy.com, which is more due to the fact that Roy.com is kind of unavailable and unobtainable these days. I had my shot at SAC.com in 1995 and missed it, which haunts me to this day, but that is a different story.

When got in touch with other oldskool sceners for the first time, it happened that just “Roy” only triggered thinking and digging in old memories, with some being able to make the leap and fill the missing gap themselves and others keeping thinking and thinking unable to make the jump until the needed hint is provided to them… “SAC” …. “ah yes, Roy/SAC, the ASCII artist. The NFO logos for XXX and YYY.”. Now they remember and know. Well most folks have not seen my name very often or not at all just by itself without the descriptor “/SAC”  next to it.

This was a process that took many years and I cannot change that now anymore, even if I wanted to. I did not realize that this would happen and thus were unable to do something to prevent that from happening while there was still a chance. Okay, I cannot change it anymore and won’t even start trying to so today; so what else can I do? This blog post is a start and a good place to refer to in a discussion with anybody who does create the wrong connection and assumption about whether or not something I do is an official SAC release or not.

osdmsectionhp URL to full sized version of this screen shot:
http://farm5.static.flickr.com/4070/4364430236_f13268752b_o.png

Defusing Attempts

But I cannot stop there. I added also a disclaimer to the OSDM section homepage on my web site stating that none of the productions are official SAC releases. I will also add a similar disclaimer to the individual production pages. Then I will also start slowly updating descriptions of video captures of my OSDM stuff on sites like Vimeo, YouTube and Facebook. Also made a design change to the loader image that I used in virtually all of my OSDM productions since the end of last year. It looks like this and will be used for my future productions.

Roysacny2010-loading2

I also started the re-assignment of all OSDM related pages from “Art Galleries”, which is used for my personal art galleries, but also for generic art galleries with artwork by SAC as well as non-SAC members or even not by somebody from the underground art scene at all. I began assigning those to the “Roy/SAC” section (see, even there it says “Roy/SAC” instead of just “Roy”), to make it even more clear, that this is something that has to be associated with me personally and not with ”SAC” or anything else.

Conclusion

For the folks who hoped that I will abandon having fun with OSDM altogether to avoid all trouble that it causes without having much to do with it to begin with, sorry. I do not intend to do you this favor. Just ignore it, if you cannot stand seeing it. Just use the keyword “OSDM” for any filter that you are using to remove content associated with it. I am pretty sure that I use the word at least once with everything that is associated with it hehe; or you just get over it and see the stuff at what it is and not what you used to make out of it in your own head. Warning: You might even start enjoying them too! :)

I hope this post clarifies things for some and that my other done and still to do actions will also have the desired impact as well. If anybody claims a connection between my personal OSDM releases and official SAC business, point him to this post to correct his false statements.

For the folks who actually like my oldskool OSDM stuff, check out my latest and to this date best releases in my own opinion, but also in the eyes of some who have seen most of my other OSDM releases as well.

or my Cracktros:

The short-cut to most of my past OSDM releases is downloading my 2 Mega-tros intro Packs releases to-date:

Cheers!

Carsten aka Roy/SAC

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Roy/SAC Megatro II Intros Pack Release

I was very productive over the past few months. It was just December last year that I released my “Megatro Vol1” intros pack with 28 Oldskool Demomaker productions of mine. I learned new stuff with the tool and enhanced some of my older intros and also branched out into new territory, the creation of multi-part mini demos with OSDM rather than just simple single part intros/cracktros.

You can find a whopping 7 of such multi-part demos in my new Megatro II release. Then there are also a bunch of new intros/crack intros that I created and even a nostalgic release for the Commodore 64 classic “Giana Sisters”.

The interface was like the one for the first release programmed by myself in Pure Basic. I made a lot of changes to it and enhancements that you will hopefully notice and appreciate. Another difference to my first Megatro release is also the fact that this pack is running in “windowed mode” instead of “full screen”. The main reason for that is that some of my new productions utilize the “Skin Window” feature of OSDM, which creates a custom frame for the intro or demo to run within. I did not want to switch between full screen and windowed mode all the time in an unpredictable manner and instead decided to run all productions in windowed mode this time.

The NFO viewer within the interface was also improved. What I did not do this time, was to create a special intro just for this release. I thought that my enhancements to the interface will compensate for this shortcoming.

Here is the list of all 18 productions that I included in this release. It is total 10.6 MB in size and can be downloaded via a link from this page.

                > Download Roy/SAC Megatro II Intro Pack 2010
                  Release for 32bit & 64bit Windows XP/Vista/Win7

Production Index

Tweaked Intros (Original Version is available in previous Megatro)
01. RoySAC.com Intro #8 Lemmingshdr_osdm[1]
02. TOaO - The One and Only Cracktro #1
03. TRSI - Tristar and Red Sector Inc. Cracktro

New Intros
04. RoySAC.com Intro #16 1st 2010 (Turrican Intro)
05. RoySAC.com Intro #17 Cross
06. RoySAC.com Intro #18 Balls
07. RoySAC.com Intro #19 Starfall
08. Giana Sisters Intro
09. New Year 2010 Megademo - My Part

New Intros (continued...)
10. SACtro Intro Design
11. TOaO - The One and Only Cracktro #2

Multi-Part Demos
12. Oldskool
13. Skull and Bones
14. Smoke and Mirrors
15. Scheissfreundlich
16. Megademo
17. I Want Your Money
18. Dragon Fire

Here is a screen shot of the new interface.

megatro2scr[2]

Note: I also did not make the same mistake as last time, where I released at first the pack only with an executable for 64Bit operating systems. Users that are still running on 32 Bit Windows OS could not run it until I released another 32 bit version of the pack. This pack was compiled for 32 Bit from the start and also runs on 64 Bit versions of Windows XP, Vista and Windows 7.

“Novus Okdo Seclorum” Release

The latest production of mine, which I just finished did not make it into the pack. It’s the biggest production of mine so far, using features that I never used before until now, such as multiple Vector Objects and 3D Balls.

It is call NEW WORLD ORDER and runs for about 4 minutes.

The video capture is not the best quality. It’s not very smooth, which is a consequence of my issues with video capturing since I upgraded to Windows 7 64 bit a few weeks ago. Some of my tools work only partially and some not at all, so I apologize for the sub-par video quality in advance already. I suggest downloading the ca. 1 MB Windows executable and run the production on your own PC.

More details and download links are available at the main page for my New World Order Demo production.

I hope you will like it. It was a lot of work, but also a lot of fun to make.

Cheers!

Carsten aka Roy/SAC

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SAC Misunderstandings Cleared and Differences Settled

I drafted this blog post on January 13th already, but wanted Scour to review it first. He did not respond to my emails and I wasn’t able to catch him on IRC either. He got the text though. A chat with Barium on IRC on January 14th indicated that Scour got the draft. Communication is definitively something we need to improve on a lot, but then this post is about the lack of it anyway. :) Today is January 23, 2010 and I decided to publish the post and assume that Scours silence is to be understood as an approval of my write-up. It’s something positive after all. I was more concerned that I missed something from out long conversation, but I am now getting ahead of things. Let’s start from the beginning:

W0-SAC_HASDFFFFF Flashback

The year 2009 finished good and bad. It saw the release of the first Superior Art Creations art package in over 2.5 years, show-casing high quality art by talented artists. Unfortunately this great event was overshadowed by things that happened in the background and dragged intro the open by writing things into the release NFO file of the pack that probably should never be written. Written words can all to easy be misinterpreted entirely. I know this very well from personal experience through my blogging. The things stated in the NFO were bad, but most of it was written under false or incomplete assumptions. I wasn’t innocent either, because I also assumed things that did not happen or were not true. This chain of misunderstandings and false assumptions leads to disaster and Scour und myself did seek each other out to talk with each other before things get really bad und won’t be of any help to anybody of us.

On January 12, 2010 I installed a trial version of MIRC and connected for the first time in several years to the IRC. I think that I mentioned in other occasions already why I am avoiding IRC on purpose. It has nothing to do with the people, but the amount of time that I used to spend and for a large part wasted many years ago on EFNet. I should have pay a visit once in a while though, because this could have prevented things like the ones that just happened.

Voice Chat

Anyhow; Scour was online and I told him that a chat will not do it and probably lead to more misunderstandings. Text does not transmit emotions very well and smileys are also a poor substitute for the real deal. So we hooked up via Skype and had a very long conversation about the past, present, SAC, our life’s, the scene in general etc.

What became clear quickly was the fact that we shared the same fundamental goals and also cared deeply about the group Superior Art Creations. Once this was realized, it became clear that any petty differences that might stand between us must and can be overcome in order to accomplish our higher common goal.

False assumptions and incorrect facts also became apparent quickly and events were viewed differently by both of us, once we got all the relevant facts straight. All the false assumptions combined with a bad day and the last minute stress to rush out the release on time as promised resulted in the choice of words that were regret afterwards, but cannot be retracted unfortunately. But apologies were made, by both of us actually.

Where Communication Went Wrong Badly

we_will_be_the_bomb

When it came to the present and future of SAC, things also became clear. The assumed conflict was not there. I, Roy have neither interest nor the time to run an active art group, but are strongly interested in the preservation of it’s past and legacy. I believed that the Pack #36 was supposed to be “retro” or “remembrance” pack to celebrate the old times and allow former and retired SAC members to release the little bit of artwork that most produced over the years even though they were retired, like I did myself. The text in my intro design for the pack, using the hated OSDM attests to that. Shocking as it may sound to some, for the SAC Pack #36 that I believed it to be, using an OSDM intro to go along with it would have been perfectly fine. But SAC Pack #36 was not supposed to be a “remembrance” pack to whine after the long gone glory days of the past.

Scour worked behind the scenes (from my point of view) to revive the group entirely and actively. No reunion of old men, but the coming together of a young and motivated crowd to take SAC once more a notch higher in the scene and fight for the top position in today’s art scene. BIG DIFFERENCE! Would an OSDM intro okay under such circumstances? Heck no! Also some of my work that only reached Scour on the last day before the pack release through several detours and not directly from my email as I had assumed, would not have been appropriate of the pack that Scour had in mind. We talked about how to incorporate retro stuff in new SAC Pack releases to pay tribute to the past and also to allow retired SAC members who get requests for specific art today, namely old fashioned art that they did when they were active, to release under the SAC label und not anywhere else. Many long time members and also I were always SAC and only SAC. I don’t want or need a new group to publish once in a while the little bit of stuff that I do, when it itches me. Details how this will be accomplished are still debated, but a solution will be found, because we want to.

SAC Web Site

Since I did and are also still willing to do more work on a Superior Art Creations official web site, I will continue with those efforts and now also get some help from active SAC members. Next to the history also some new stuff could be added to such a web site where it makes sense. The location at RoySAC.com was never meant to be the “Home” for the group. I stated that already multiple times on the site itself and elsewhere. Where the home will finally be, is not decided yet, but SuperiorArtCreations.com seems to be a good and logical choice, since we have already everything in place to rebuild the SAC Homepage under this URL, domain ownership etc.

To make it more clear, although I said it already. I, Roy am not interested in running the affairs and the group today. Scour is eager to do this job and I don’t envy him, because I know how hard and time consuming this task is (not to mention “nerve wrecking” hehe).

The Outlook

We are now looking forward to work together on our joined goals. We also know how to reach each other now and I hope that we will be able to meet each other in person when Scour is able to make it to California for some other reason in February, which is next month. That would be really nice and definitely worth for me to make this trip down to the greater L.A. area to see each other face to face.

I am posting this in collaboration with Scour to make sure that nothing was missed or maybe written in a way that could be misinterpreted and cause new problems again.

Cheers!

Carsten aka Roy/SAC (Former Leader, Retired) and Scour/SAC (Active Leader)  - 1994-2010+

Quick Update Note by Roy:

I added SAC Art Pack #36 to the Superior Art Creations Art Packs Releases page, where you can also find a link to download the release ZIP file from a server that I control  (to make sure that the link does not go bad any day soon). Its content can like the previous pack releases be browsed online. Browse SAC Pack #36 now! I also added the new artists to make sure that they appear properly on the artists browse page. Enjoy!

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A Tale About A Group Called Superior Art Creations

The recent unfortunate events surrounding SAC were not only a surprise for me and a disappointment, but also caused me to stand back for a little and reflect on what happened over the past 16 years when a friend of mine and me started the group 16+ years ago. I did not plan to write as much in detail about stuff as I ended up eventually, but what is new? Hehe. Yes, this tale is written in a personal narrative and describes things the way I experienced them and remember today. This means that it is probably full of errors and bias’ that I might or might not was aware of.

I already wrote about how I got started with creating art. You can read all about it here.

How it Started

I co-founded SAC in December 1994 together with Hetero, whom I had just met in person for the first time a couple weeks earlier. I discussed with him the lack of a German art group and also the lack of an art group that has closer ties to the Warez scene. At that time the requests that I received just for NFO file logos and designs increased significantly. Instead of sitting around and just whining about those facts, we decided to start something. He and I knew some other local artists who were “independent” at the time. We asked them if they would join a local art group and that’s how it all started. The name for the group was my idea. I wanted a name that can be abbreviated to 3 letters that also sound cool. 3 Letters, because of the possible use as a file extension (EG. ICE used to do it for their ANSIS)

 


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Members of the First Hour, First Pack


The first members were Toxic Trancer, a musician, Dream Design, a gifted pixel artist active primarily on the Commodore Amiga for a group called Remedy at the time, Kaethe, a local female ANSI artist and Wife of the sysop of a local pirate board called “Mystery”, Hetero as Coder and ASCII/ANSI/Pixel Artist and me, as ANSI/ASCII/VGA Artist and Sysop of the World HQ for the group. I had started my own BBS in Spring that year.

Almost the entire crew planned to go together to The Party 1994 demo party in Herning, Denmark, so we thought that this is a good place and time to  release our very first art pack and introduce us to the world.

It was clear pretty early on that I was taking on the main responsibilities for managing the group. This made not just sense, because I also happened to run the WHQ of the group, but also because I seemed to have the required skills for this kind of job, which I performed for other groups beyond SAC also throughout my active scene years.

What SAC Was Not


We did not want to be German or European answer to the major US art groups like ACiD, iCE and the countless others which emulated the leading groups pretty much. We were focused on the pirate scene, which means that our recruitment efforts happened naturally among folks who were also active in Warez release groups. We also did not want to pressure ourselves to crank out an art pack release every month. We did not intend to compete with all those other groups. However, without some plan or goals, you won’t get anything done. So we decided to release quarterly packs with a fix release date, to have always the next goal in sight, but at the same time don’t pressure any of us too much to produce stuff for the packs. It should be possible for anybody who is even only somewhat active to get something done within 3 months, right? That was the thought.

Artists were working pretty much independent and took requests by themselves and also decided if they want to take a job or not. Only some projects required closer collaboration between multiple members, such as crack intro productions for the various release groups where somebody of us was a member of or had some buddies who called in a favor. There were attempts to establish some sort of centralized “requests” taking and distribution system that passes down art requests to available artists with the required skills, but they never went anywhere.

Global Expansion


SAC remained a relative democratic structured group that provided an outlet for pirate sceners with artistic talents to publish and promote their art work produced. This was especially beneficial for young and still unknown artists as an efficient method to get their name out. With the increasing popularity and fame of SAC as an art group in its own right, applications increased. Even more so once we did the jump into the internet and opened the #SAC IRC channel on the EFNet. The move into the Internet also transformed the group from a mainly local group with its largest member base in Berlin, Germany with some artists here and there in Germany to become a truly international group. The artwork produced before that was already international, but the members in the group itself were not.

Dealing with Applications to Join the Group


In the past most SAC members became part of the group, because somebody in the group noticed them and their work and asked them, if they would like to join. Nobody was doing this all on his own of course. Typically mails were sent on my BBS to the other members and sample artwork was uploaded to show the rest of the clique what they think. That was not a problem while we were only a few guys. It became one, when the group suddenly expanded quickly and at the same time applications of artists seeking us out exploded.

Not every new member was really that much interested in things like thinking about another artist and if he would be a good fit for the group. So decisions about some applications were not made for a long time, because we were waiting for the opinion of several l SAC members about a particular artist, which they never expressed. So a voting system was establish, where every member in SAC was able to cast his vote, his YAH or NAY to any artist application, if the member chooses to make use of this right. If nobody voted for a new applicant for some weeks anymore, the polls were closed and counted. Every vote counted equal, including mine and Hetero’s.

This system also became increasingly difficult, because it required members to call my BBS in Berlin frequently or some member had to try to catch a member of the group on IRC and send him the latest applications to cast votes. Blue Boxing and Calling Cards were pretty much dead and long distance calls by members to the WHQ an unacceptable burden. And with all things that grow bigger beyond a certain point, keeping everybody together becomes also impossible. It also becomes the time when parasites take advantage of the group, trying to join making promises and coming up with grandiose ideas, but never actually doing something, including not producing any art work. For the first time members had to be kicked out of the group, rather than leave it, almost always because the member left the scene or got into other projects that SAC wasn’t able to support at the time (e.g. Some of the musicians left to produce “real music” when MP3s just appeared but not wide spread and okay to include in an art package. Any pack over 2 MB was considered “large” back then.

Membership Levels in a Democracy?!


It became somewhat the rule that somebody who wants to explore other things for any reason, knowing that he cannot contribute to the group with it at the same time, would come forward and “retire'” from the active membership in SAC. Nobody saw any benefit of having a bloated up membership list, if only a fraction of those members would actually be represented by at least one piece of art in SAC pack release every quarter. Several of the members who retired, decided one day that they want to become active again and joined the group with full member status restored. I do not remember any case where somebody was rejected who retired himself from the group previously. To deal with those flaky kind of members who joined and then stopped doing anything without retiring on their own, something had to be done. The answer was to introduce some sort of hierarchy to the group, which was not a chain of command like hierarchy, but a way to express seniority and amount of contribution to the group. New members joined as “trial members”. After a pack or two, the trial was over, if the artist contributed to the art packs during this time. After even longer active membership, the status changed to “senior member”. Trial members saw a much larger fluctuation and were in many cases also just the type of members that were kicked out versus left by themselves.

The Scene Changed


At the end of 1997 things changed. The Internet changed the scene a lot, for the better and unfortunately also for the worse. A lot of idiots and jerks seemed to got access to what used to be a relatively small and easy to keep track of bunch of folks who were bound by common motivations, interests and goals and for the most part also similar ethics and universally accepted rules of conduct.

I was not so happy anymore and did not like the direction where things seemed to be heading at that time. Towards the end of 1997 and beginning of 1998, I started to quit member and even leader ship and senior positions in various release groups, some of which I helped founding and growing myself. I left Dynasty, Backlash and Razor 1911. I still continued with SAC and also Peanuts (the former SAC PPE section), focusing more on the demo scene and the development of free tools for other sysops. A slow retreat from the pirate scene was underway and plans were made to move my pirate BBS from the underground to the light of day. I had already purchased licenses for the BBS software months earlier when suddenly in 1997, the Berlin State Police raided my place and I got busted. I was trying to find the paperwork from this, but it must be buried somewhere and I don’t remember when exactly the bust happened. Sorry. I will update this post when I figure it out. I wrote about the experience of the bust itself on my web site, if you would like to learn more about it.

I got eventually fined in 1998, but already got my personal PC back since it had virtually no pirated software on it and was also not used for the BBS, which was the reason for my bust. Since I already bought a new PC shortly after my other ones were seized, I had two computers again, also ISDN cards and a modem, licensed BBS software and OS/2 Warp operating system to re-launch my BBS now as public demo scene board right from the get go. But it was already late 1998. I was drafted into the German army in January 1998, out of  a full paid job, on only of a fraction of my jobs income and not covering any of my expenses to run the BBS. Every day I was in the army to serve my mandatory military service, I lost money. At the same time callers dried up for any BBS anywhere in the world. The Internet had already won, even if some sysops did not want it to be true and tried hard to keep their BBS alive. I shut it down one day and cannot even remember on what day that actually happened.

Meanwhile I was fighting a “cold war” with the German Army. I also got my court appointment because of my BBS while I was in the army. I got a fine and the BBS hardware that the police seized was kept as punishment for what I did. It wasn’t illegal when I started with this stuff, became somewhat not okay, but ignored later, to become illegal eventually with the BSA and other entities trying to fight back and make examples of as many of the pirates as they could. German laws shielded me from this at that time, fortunately. The court noticed the complete lack of selfish and financial motives for what I was doing and decided that it would not be of the states interest to make me to a criminal with all its far reaching consequences. I ended up with the equivalent of a very expensive speeding ticket and community work in form of a monetary donation to a charity of my own choosing.

This also meant that the software companies could not come after me because of it. Something that some of my American buddies were not so lucky with, unfortunately.

I was working after I finished military service for a couple months as a business consultant in a different city and living in hotels 5 out of 7 days of the week. I knew already when I started with this project that I would leave the company and Germany altogether when my current assignment will be over. I made that a condition for taking the offer of the foreign company, that I will not abandon a limited term project where it would be very hard to replace me, if I just leave them behind. In March 1999 the project was done and I flew in April 1999, one day after my 25th birthday to Switzerland.

On the Road


There I lived only for a year. I knew that from the start, because the position they hired me originally for was in the United States. The time in Switzerland was primarily for the company to test me and to check if I am the right guy for the job and also gave them time to get the required work visa for me to move to the United States. The main office in Switzerland was in St. Gallen. I only rented a studio there, nothing big and put most of my stuff that I did not want and could take to Switzerland into storage in Germany. I also ended up living 5 days out of 7 in a hotel at the other end of Switzerland in Basel to work on a lucrative assignment for the Pharmaceutical giant Hoffmann La Roche. It became increasingly hard for me to do any serious management of Superior Art Creations. That things did not work too well is clearly visible at the release dates of SAC packs at the time. The quarterly release date was missed ever more frequent.

Organizing and “Leading” a group is a lot of work. More work than most folks can imagine. Anybody who tried it will agree with me on this one. It is funny, I always got the feeling as if nothing would get done if it would not be for a few stupid idiots who try to get their buddies on track with a goal and focused, holding their hands, yell or grow gray hair until the next goal was finally reached, just to be replaced by the next one (e.g. next release). Taking on responsibilities on their own, planning and focusing on something specific, short term, but part of a larger picture, seems to be a trait that the majority of people apparently lack.  

Handing Over Responsibility for the Group


I decided to do the only right thing that I could think of, which was handling over responsibility to somebody else. I did that while I was in Switzerland. The person I chose was Ferrex. I remained in the NFO file for a bit longer and also contributed to a pack with a few things once in a while. But in 2001 I asked to be removed from the active member list and officially retire. I had moved to the United States a year earlier. My company was in the Internet Business and we know what happened in 2001, starting already at the end of 2000. The DOT.COM crash of course. I was mentally prepared to pack up again to return to Germany because of another round of lay-offs that shock many businesses in the industry, including the company I worked for via a work-visa bound to my employment contract with this company.

The company had to think fast and act even faster to change focus and strategy in order to survive.

A Lot of Changes With Lasting Impact


The few people left to do the work had to put in over time, a lot. I learned a lot during this time, which also lead to me becoming self employed in 2007, leaving my former visa and green card sponsor in good terms, still maintaining personal contacts with its owners and management. The company is doing good today, which is good. I also got the time to do something else for myself again and was for the first time thinking about the old days of bulletin boards and text art again. windows 95 was replaced by Windows 98, which were both pretty much compatible still with the old fashioned MS DOS operating system. By the time I looked back again, Windows 2000 came and went and Windows XP and Windows 2003 Servers were the OS that dominated the PC market. Many of the old stuff did not even run on the machines anymore. MS DOS was virtually gone with some fragments of it left here and there. At was at this time when I started to worry about the legacy of SAC and my own work as ASCII/ANSI artist. Displaying an ANSI required already special software that did not come with the OS anymore.

Here are some posts and comments from the Time before I became involved with SAC again, starting with nice story that describes how the old stuff (scene, BBS, ANSI art) was ultimately responsible for other things that became relevant for my life, but had nothing to do with my scene past per se.

Feb, 11 2006 - How things happen such as this Blog

Launch of RoySAC.com


The old version of Cumbrowski.com had multiple subjects and content for each of those subjects grew, the family part, the professional part and the oldskool scene part. So I decided in 2006 to create three web sites out of the one to keep things separated. The result was the move from Cumbrowski.com to its own domain, just for the old scene stuff.  May 21, 2006 - Site Cleanup and Re-Structure and a New Site launch
Aug 19, 2006 Move to RoySAC.com - Official Re-Launch of RoySAC.com


Meanwhile


I had contact with “Idiana” (the girlfriend of Ferrex, not an active artist, but keeping things together and do Ferrex job) and was able to gather some more information. I even had a Wiki up for a short period of time to gather more information, but I remained the only contributor despite the promises that were made by others
to do something as well.

May 2007 - I got contacted by “Xeek” regarding the domain “SuperiorArtCreations.com”, which was just about to expire. Transferred the domain. He also sent me a ZIP with some Site Layout Ideas in a early stage

Expansion of SAC Section at RoySAC.com Began


To see how things progressed, check out the Web Archive (Unfortunately it only has data  since 11-2007, but you can see the difference between the site in November compared to the expanded version a month later.

Aug 01, 2007 - Major Site Expansion and New SAC Section with Art Packs Page
Aug 31, 2007 - Welcome to the ASCII Art Videos

I started Capturing SAC Cracktros and Intros and made them available on YouTube mainly and some also at other video sharing web sites. I created a special account on YouTube called “sacreleases”. The account started out with SAC related content only, but was then expanded, since I only made little progress on the few remaining SAC productions that I was unable to capture on video.

I created special play lists for the SAC stuff though, to keep it separate from the other videos


Oct 15, 2007 - It Was Time Again For A Clean-Up


Dec 3, 2007 - Web Archive After Phase 1 - SAC Updates and Site Content Additions

Getting the SAC Pack Content Online


Major Work began in December 2008. Multiple Posts 12-2008 and 01-2009

Dec 29, 2008 - Interesting SAC Art Packs Statistics, Figures and Downloads
Dec 39, 2008 - Interesting SAC Art Packs Statistics, Figures and Downloads - Part II
Jan 18, 2009 - First ASCII Art Piece of Mine in Ages

Before I had the stuff up on my website I already put up many of it on sites like Flickr, YouTube and others.
I did that with stuff that I processed throughout the year. I created Flickr Sets with converted ANSI/ASCII and VGA art from the packs as early as January 2009. I also uploaded converted content to my file share account at Mediafire.com where people could download the content in packages and collection format.

My Flickr.com Collection for SAC artwork

Side Project - The SAC All Time Member List. Decision Made to post what I had so far publicly in the hope that SAC members would respond and provide info on outstanding and open questions. I maintained the list via Google Docs and Spreadsheets  and even gave several SAC members with whom I was able to get in touch with access to the document for collaborative editing. Nobody ever did a single edit.

Apr 27, 2009 - The SAC – Superior Art Creations All-Time Member List Project Update

Almost One Year of Work Bears Finally Fruits


1. Begin Oct 2009, Cracktro Browse
    Oct 2, 2009 - SAC Crack Intros and BBS’tros Collection Finally Live on RoySAC.com

2. End Oct 2009 SAC Pack Browse (Some Long Weekends for the last stretch and get the packs finally up)
    Oct 15, 2009 - SAC Art Packs Now Accessible Via Web Browser Online

Final Words


I knew that a SAC channel was kept up on IRC and also spend a little bit time there now and then. Never for extended periods of time, because I wasted too much time on IRC already in the many years before. There was not much going on there, but somebody was always there, not a SAC member but somebody who was not a bot. That's also the reason why I referred people time and again to the channel and also others like #ACID to try to find an active artist who is willing to take requests for artwork.

At the same time, i made myself accessible and reachable. A simple search in any of the major search engines for “Superior Art Creations”, “Roy/SAC” or even “ANSI Art” would have lead anybody who was looking for me or information about SAC right here and to all the stuff that I did over the years. I expanded my outreach beyond the steadily growing web site here at RoySAC.com even further with creating a MySpace page for Roy and a MySpace group dedicated to ANSI Art. I started a text art group on Google Groups, started a Facebook group for Superior Art Creations, a YouTube channel, Flickr collection and sets, Picasa Albums. I updated content at Pouet and made content available for backup at my file share account at Mediafire.com and on my web site.

The only place where I did not publish was on Warez FTP Servers and on IRC. While the FTP option was a problem due to the lack of access, it had just like IRC one major flaw, it only lasts for a very short period of time and is  then gone for ever into oblivion and camping out there like a bum was out of the question, but I did not feel it necessary. Even the most reactionary scener from the old days could not forever ignore the developments and changes around him and stuck to only use the Internet Services FTP, IRC and EMAIL, ignoring the WEB entirely. One search in Google and everything would be right in their face. What they decide to do with it is a quite different story, but ignoring it was virtually impossible.

Whenever I encountered another former SAC member at any of those places or got contacted via my email address at GMX.DE, which was my scener email address since 1995 already and was continuously working with only a couple months interruption in 2009, I pointed to what I did and what I wanted to do, asking for their help and opinions. I also noted contact information in the non-public version of the SAC member list. Emails, Web Sites, Facebook Profiles, Phone Numbers, Real Names etc. Nothing happened suddenly and certainly not secretly either. At stake was the legacy of a group that I helped founding and growing for 7 years and a scene I was part of for 9 years of my life. I could not allow this to slip away into the darkness and become lost forever. I was not just talking about doing something, but went ahead and did it. How good of a job I did might be debatable, but out of the question should be the fact that doing something is indefinitely better than doing nothing at all.

During all this time I stated over and over again, that I consider the stuff I did for SAC on the Web to be only “preliminary” until a better solution is found, involving other SAC members to build a final and official legacy for the group together. It’s not about me, it’s about us. SAC is a result of a joint effort by over 100 individuals over a period of more than a decade of work and dedication and only another joined effort can secure the legacy of it eventually. I hope my efforts contribute to this effort, but they should not be the end of it.

I appreciate the work of others who are driven by very similar motives like Lord Scarlet of Sixteen Colors, Ben Garret of Defacto2.net, Jason Scott of Textfiles.com (and director of the BBS Documentary DVD), RaD Man of ACiD (Dark Domain DVD and public speaker about the subject), the folks at Blocktronics and the many others like them or supporting those efforts. See my links section for more scene preservation efforts and more.

I will continue with my efforts regardless of what happened and hope that others will also start helping to preserve a legacy that became part of the history for all of us and should be worth remembering, even after our deaths long time in the future.

Cheers!

Carsten aka Roy/SAC in 2010

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Oldskool Demomaker (OSDM) Is No Real Code and Lame

I got such comments several times already. Some folks make a real fuzz about it and take it rather serious. I understand where the haters of OSDM (Oldskool Demomaker) are coming from and thought that I should make some comments about this issue. I have a section on my web site dedicated to OSDM and my own intro productions created with it, if you want to learn more about what I am going to talk about.

Coder700x100[1]

First, I am not a “CODER” myself and never really was, at least not in the Scene. There I was a graphician and also designer, next to being a group leader and organizer and sysop of a bulletin board system, short BBS. I did program tools, such as PPE’s for the BBS software PCBoard, but never intros, cracktros or demos.

OSDMLogoRoy2[1] Close Look at OSDM

I believe that many of the nay Sayers' never really looked at OSDM up close and personal.

OSDM has many limitations and restrictions that could be compared to the limitation that programmers of old DOS PC faced and had to work with and around. You have to cheat a bit here and there to get effects the way you want to, just like back then. OSDM has its own scripting language too by the way, so it is not only point and click. Or let me rephrase it. Yes, you can get results with the tool quickly and with relative easy, but the result looks like quick and dirty as a consequence of that also. Nothing to be proud of, I agree with that totally.

Hard Core Coding Is Dead (Almost)

On modern day PCs, no oldskool hard core coding is really much done anymore nor is it necessary. The computers are so powerful and the OS already comes with so many ready to use APIs for graphical effects, like vectors, texture mappings, lighting effects etc that it does not require any hard core code to create fancy 3D worlds and flashy effects. Most demos today that win the demo compos at demo parties are winning because of their unique designs and not because of their “code”. Coming up with a new mash-up of effects that is new is more important than to crank out highly optimized Assembler code.

The exception today is probably only the 64KB and even more the 4KB intro competitions, because the limit in size for the entire production requires highly optimized code. The standard API stuff and Vector definitions, textures and music would take up too much space to get results that could make you win in a competition.

OSDM Productions Don’t Compete

OSDM is not about competition and showing off coding skills, so it is okay, if the code is not optimized and bloated, because it still works fine and renders the desired results fluent on today’s computers. Creating and watching an Intro with OSDM is actually more like an interactive trip back on memory lane to embrace good old days of the past, “oldskool” stuff.

This is also one reason, why I am using mostly “classic” and well recognized tunes for the music of my OSDM intros, to reinforce the notion of “oldskool” and past glory. Not that there is no other music that I could use instead. There are plenty of old tracks by my buddy’s from SAC that were never used for an Intro or Demo as they were intended while just ending up as another tune in one of our SAC Artpack releases instead. So it was and is a conscious choice of mine. I hope to bring back memories… good ones I hope.

I also add a new touch and personal flavor to it. My own stuff. Some stuff I only do to show off what I can do with OSDM to impress my buddies from the OSDM fan community who might start wondering how I did this or that with OSDM. OSDM is not written in perfect code and you can get very unexpected results when you turn on all the knobs and switches when you are creating effects combinations. Some of it is hard to impossible to predict and makes things IMO also more interesting. It’s not a coder contest!

Creating Real Cracktros With OSDM

Some of the intros I created with the intention to be used as real release cracktros and I ask the question: “Why Not?”. Sure, I could have it coded or probably even could code it myself. No big deal. As I said earlier, I don’t have to produce hard core code to get the desired results. Generic routines, libraries and code will do just fine. What is the difference really to what you do with OSDM? It is also just a graphical interface around an effects library that was written by another dude for Pure Basic, plus some supporting tools.

You don’t even have to use the interface really. You could just do everything in the preferences file, which is an .INI text file to define what you like and then only use OSDM to compile the final executable. It’s just like a wrapper; a wrapper that helps folks who do not consider themselves to be a “coder”, like me. I remember when I created designs for intros that were never coded, because of the lazy or incapable programmer, sometimes even an animation with a 2D animator program like Autodesk Animator Pro or Deluxe Paint Animation to illustrate what I want it to look like. Now I can do it myself. I am “Geek” enough to figure out how OSDM works, which is not so easy really, because its interface defies all standards of “usability” and “user friendliness”.

Times Changed, Things Changed

I sure understand where the negative attitude (mostly from coders) towards OSDM comes from. I was the same years back. I remember the Humble Guys Intro Maker 2.0 for example. It bothered me too back then in what was it 1992 or 1993? Yeah, I created an Intro with it once, a Fake one, for a lame release under a fake group, which was real, but too lame to release under the name of any of the groups I was running or a member of.

Times changed though and the reasons behind tools like OSDM also.

See For Yourself

Have a look at my Megatro 2009 Intros Pack (11 MB ZIP), which includes 28 Intros that I created with OSDM. You must admit that they are not too bad, if you try to forget about coding for the moment. Oh, the menu system for the release was programmed by myself in Pure Basic by the way. Nothing fancy, but the generic code I mentioned before. It was an afternoons worth of time to do it from scratch and my first program ever in that programming language.. go figure. OSDM has a feature to produce “Megademos” like my Megapack, but I did not use it, because of some shortcomings that were impossible for me to work around and at the same time unacceptable to use as is for my release.

I’d like to hear other folks point of view, arguments, opinions and comments. You can do so also anonymously, if you don’t want to reveal your name or scene handle in the comments section below.

Cheers!

Carsten aka Roy/SAC

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Roy OSDM Megatro Intros Pack 2009 Release

I created a bunch of Intros via the OSDM – Oldskool Demomaker by Peace of Testaware, which is based on the FX Lib for Pure Basic by Epyx. You can enjoy and even download every individual production that I did in my OSDM section of the site, but that can get very tedious. 

So I decided to release a pack with most of my intros that I created in the year 2009, where you get them all at once in a single package. I wanted to use the “Megademo” tool that comes with OSDM by default, which works, but had some short-comings that I was not happy with. All intros were executed in the same resolution in Full Screen and in the order that I specified. You cannot jump to a specific one, worse, you have to jump through all of them first in order to be able to exit the collection. With 28 intros in my collection, that was not an option.

My First Pure Basic Program

So I programmed something myself, using Pure Basic. Details and links to download my Megatro 2009 here.

It is nothing fancy, but it shows a logo, plays some tracker music by DAC/SAC in the background and lets you select, which intro you would like to watch via cursor keys in an interactive menu. I also included a NFO viewer for my release NFO file, which I plan to extend on.

The Menu stays active when you select an Intro to run, but the menu music is stopped. Once you exit an intro via pressing the ESC key, you are taken back to my menu where you left off. Press ESC once more or select “Quit” via your cursor keys and it exists the menu as well.

It was my very first program written in Pure Basic so please forgive me, if it has any bugs and may not work properly on every Windows computer.

Screen Shot of the Megatro 2009 Menu

Roy-Megatro2009-menuscr

As an extra bonus I created a special intro just for this release, which I hope you will like too. Here is the video capture of this special intro.

Not Included

Not included are two versions of the first ROoRS cracktro that I created in Spring 2009. I have video captures of those and also executables to download, but the problem is that those intros, compiled with an older version of OSDM cannot be exited via ESC key or any other key or mouse click at all. It must be terminated via Task Manager what sucks. I also cannot recompile the intros with the current version of OSDM anymore, because they are using the Vector Direct effect, which does not work for me under Windows Vista nor Windows 7 64bit. Also missing is one older version of my first Roy/SAC intro. There I have the same problem as with the ROoRS intros.

I thought that I won’t make any more intros this year, but I was wrong. I created already 2 more intros this year, which were finished after I released my Megatro 2009 pack. One intro is the RoySAC.com Intro called “Starfall” and the other is the TOaO – The One and Only Cracktro Version 2.

OSDM Section Revamp and OSDM Resources

I also revamped the OSDM Section of my site where I showcase all my creations. It used to be one page only, which grew and grew and probably started to cause some problems to load for some due to the massive amount of embed video players on a single page. The section now has a homepage with general information and individual sub-pages for each production. Jumping from one production to the next is easy via the menu navigation tree, which is on every page hidden by default (except for the homepage)  and made visible via a click on a button when needed.

I also added a resources section that is useful for anybody who already uses the Oldskool Demomaker himself or plans on using it. You can find there links to collections of fonts, logos, music and more, which are great raw material for your very own OSDM production.

Enjoy the Show and Have a happy new Year

Cheers!

Carsten aka Roy/SAC

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GET LAMP – Text Adventure Documentary DVD by Jason Scott

Uh, my second post today. Well, I am German and we celebrate Christmas on the 24th (Christmas Eve). On Christmas day we usually only have a family lunch, which is kind of difficult for me to attend today, since I am living several thousand miles away from Germany and my parent now, in the much warmer California hehe. So I don’t have anything better to do than to write some overdue blog posts hehe.

JasonScott-7bit-ascii-color-ccu A quickie, for all the fans of Jason Scott and his non-mainstream projects that usually involve computer history.

He finished his latest project, which is a documentary DVD (2 Discs) about Text Adventure games, you know, Zork and those kind of games, the kind of games Infocom is famous for. The documentary is called “Get Lamp” and I am not sure what it means exactly. I know that it could be a command from a text adventure game, but I don’t know if it is from one in particular. I hope the documentary itself will shed some light on it.

The 2-discs DVD will go on sale in March for $40, but for the fans, who pre-order the DVD before the end of the year, it’s only $30, a 25% discount. Details can be found at his blog here. If you missed the opportunity to snatch up the DVD for the discount, I recommend to get over this missed opportunity now and go buy it anyway. You don’t have to buy the latest blockbuster movie DVD instead. You can download those via torrents. Rather spend your money on something where it is put to good use. In this case you can be sure that the person who deserves the money will also get it. hehe. (No, I am not getting paid by Jason for saying that)

For those who don’t know what text adventures are. Imagine an interactive book that tells you everything that is happening and where you enter commands and instructions in English and the story will change based on your commands and actions. No mouse, no fancy 3D graphics, not even the EGA blocky 16 colors low-res graphics from the first titles of the Sierra adventure series titles like Kings Quest, Space Quest, Police Quest etc.

Here is a short teaser video for the DVD.

If you don’t know who Jason Scott Sadofsky is, you might heard about his other projects. He runs the archive web site Textfiles.com, which has various sub-branches like artscene.textfiles.com, cd.textfiles.com and many more, where you can find historic PC text files, images, zip-archives etc. from the era of the bulletin board systems and beyond. He also create the 3 discs documentary DVD “BBS – The Documentary”, which he released under “Creative Commons” license to make it more accessible and don’t have users to deal with all the legal copyright and copy-protection bullsh*t. If you like it, you will probably buy it, like I did, twice hehe.

Well, I bought my second copy to get it signed by Jason at DefCon 15 in Las Vegas in 2007 where he was a speaker also. He also speaks at other conferences like Notacon and his sessions about various different and not related to each other subjects are interesting as well. Even if the subject might not be of your interest, its also entertaining just to watch him doing his “thing” hehe.

He also has a blog where he rambles about god and the world and if you are a Halo 3 fan, you can watch some of his game session video captures on YouTube.

If you don’t like Text-adventures, Bulletin Board Systems, ASCII art, Halo 3 or computers altogether, but use the internet because you have to, check out his Twitter account “Sockington”. Actually it’s not Jason’s Twitter account, but the account of his cat with the name Sockington :).

Interesting mix, right? So now you got an idea of what to expect from the “Get Lamp” documentary DVD. I have to admit that I never played text adventures myself. I like adventure games though and the first ones I got to know and play where the early Sierra On-Line and Lucasfilm Games adventures (yeah, you heard right, Lucasfilm Games, that is what his game development company was called at first, before they renamed it to Lucasarts). However, I know the other things that Jason did and does and no matter the topic, it’s always interesting and entertaining at the same time. That alone is worth every penny to me.

Cheers!

Carsten aka Roy/SAC

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RoySAC.com Updates Brief

I have not posted at my blog for a long while (in comparison to the months before). This was actually not because of the lack of things to write about. There was plenty for me to write, but it seems that I tend to write less, the more is happening. Maybe because of the lack of time that usually concurs with more events happening or maybe it is just that I think too much about all the stuff I should write about that I forget to actually write something altogether.  Well, I need to think about that one :).

I decided now to write about each thing that I consider noteworthy only briefly and consolidated in this and another post to follow. Each thing by itself would probably have warranted its own post, but not at this time.

Downloads Section Expanded

   

I expanded the downloads page of my website to include two new sections.

1. Music Trackers tools for Windows and DOS.

See Tracker Downloads

Tracker music is a staple of the classic demo scene before the computers became powerful and advanced enough to use fully digital recordings of music for programs, demos and games. It was also the limitations of hard disk space and memory that lead to the development of alternatives such as the “Tracker”. The most famous known tracker software is probably the program “Sound Tracker” for the Commodore Amiga. Its file format, the classic “.MOD”, is still a pseudo standard today, including on the PC and supported by virtually all other tracker programs that came later. A tracker uses sound snippets (samples) rather than a full recording of a song, which can be played back at specified times with effects applied to them to change things like the tempo, volume and  octave.  Those settings are arranged in patterns and tracks with one track for each output “channel” for allowing stereo effects. Most of these tools were developed by members of the demoscene and are available for free for anybody who wants to use them. I made the most popular ones for DOS and also some newer ones for MS Windows 32b available for download, including FastTracker 2 by Triton (.XM files) and ScreamTracker 3 by Future Crew (.S3M files).

2. MS DOS Emulators

See Emulator Downloads

During the video capture of old MS DOS intros and cracktros that where created by SAC I became aware of the problems with running those old DOS programs on modern day PCs with operating systems like Windows XP and later. Most won’t run and with the introduction of 64 Bit versions of Windows, not even start, because Microsoft does not support old 16 bit applications with those operating systems anymore.

I had to use MS DOS emulators in order to be able to run and then capture those intros. Again, many of those emulators are free to download and use. Famous examples of DOS emulators that are available for download at my site now are the programs DOS Box and Bochs.

TheDraw Fonts Page

See: Over 100 fonts for the DOS ANSI Editor TheDraw

I am using since 1993 or so the DOS ANSI Editor TheDraw. Although later tools like ACiDDraw provided more features and problems with using the editor under Windows XP and Vista and the emergence of editors for Win32 operating systems, like PabloDraw, I continued to use it to this day. TheDraw provides a nice feature that was appreciated by sysops who were not ANSI artists themselves and could not find one to do custom artwork for their Bulleting Board System, called custom fonts. Unfortunately only too few fonts were made and released though, but I was able to collect over 100 of them. I made them available for download in one single package and also for individual download.

I created a special page where I also show the full character set of each font to show how they look and to show the characters that each font supports. I also added additional information to most of the fonts, like the style and the colors used (for the ANSI fonts). I broke the fonts up into two groups, ASCII fonts (no colors) and ANSI fonts. Those fonts are still a viable option for anybody who needs an ANSI for whatever reason and cannot find an artist who is willing to make one for you (Like me, many oldskool ANSI artists are “retired” today and don’t accept any new art requests by anybody).

My collection also includes fonts that I created myself. I created two fonts for example to be able to quickly create new page headers for my site. Those fonts can also be downloaded and reused by you.

I also provided instruction for how to install and use custom TheDraw fonts. The tool TheDraw itself is also available on my web site at the download section, where you can also find the other editors for download that I mentioned earlier.

Dytec – Dynamic Technologies Homepage

See Dytec Temp Homepage

I was a senior member and at some point in time even leader of the PC section of the German release group Dynamic Technologies, short Dytec, which was founded for the Commodore 64 in East Berlin, Germany in 1990 by a my personal friend with the handle “Fatman”.

Dytec has no official homepage on the Internet and information and productions, like intros, cracktros and dentros created by the different sections for the Commodore 64, Commodore Amiga and PC are scattered all over the Internet. I created a page that provides some historic background of the group and video captures of all productions from all three platforms that I was able to find. I also show some of the ASCII artwork that was used by Dytec PC for its releases, like NFO files and FILE_ID.DIZ.

It’s not the official homepage for the group by any means, but the best there is IMO to compare it to something like that, until a real homepage/site is maybe created for Dynamic Technologies one day.

OldSkool DemoMaker (OSDM) Intros Page

See My OSDM Intros Page

I created a bunch of nice oldskool intros and cracktros for RoySAC.com and other purposes using the cool and free tool called OldSkool DemoMaker by Peace/Testaware. I showcase each of my intros and show the video capture for each of them. Links to download the videos and the intros themselves are also provided.

I also provided some background story and information for each of the productions, including full credits for the music that I used and graphics that I did not create myself.

For all the folks who are interested to learn more about the tool itself, I provided some background information and useful links related to the OSDM in general as well.

FILE_ID.DIZ Collection

Update! See File_ID.DIZ Collection

I almost forgot this to mention. I also created a small collection on the side for FILE_ID.DIZ logos used by scene groups to describe and promote their releases in bulletin board systems and FTP sites.

I have so far already 131 individual File_ID.DIZ ASCII designs collected and added to my collection. File_ID’s are not large, so the whole collection is displayed on just a single page. Check them out!

          ____:_THE_:_        ________  _:_  _____:_
\__ |___/ |______ / ____ \/ | | ___/
D/ i _ | ___ \/ | | / |__| __|_
/ _ | l | \ / | | \ l \ _l |
\___| |_____|__|\/| |_____/\_____\_____|
: .`--' . : `—-' -*GUYS*- . : .
. Dungeon Hack Disk [1/4] .
FROM STRATEGIC SIMULATIONS INC.

Other Things I Already Reported


I already wrote about other additions and changes to my site in previous posts of mine that you might want to check out for more information.



That’s it, regarding news about my Site RoySAC.com 


Cheers!


Carsten aka Roy/SAC

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