Roy of Superior Art Creations archive
Date : September 11, 2014

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How to Structure your OSDM Script Code

Categories: EDUCATION, OSDM, TUTORIAL
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Published on: September 11, 2014
Hi Folks, Here is another tutorial for “Oldskool Demomaker” users out there. This time not a tutorial for an entire demo, but some general tips for creating your own multi-part demos with OSDM. This tutorial was originally published in 2010 at the OSDM Support Wiki. I decided to re-post it at my blog, because the Wiki wasn’t always up and running, as much as my own site unfortunately. Anyway, consider this another backup, just in case hehe. If your productions grow bigger and your script code longer, it makes sense to start structuring your code to keep things clean and organized and avoid headaches later on. Here is how I usually structure the code for my own multi-part demos that are entirely controlled via OSDM Script. The general idea behind this structure is to “split” your demo into multiple “mini demos” and keep them pretty much independent from each other. That makes it easy to add additional parts or to rearrange the order of your existing parts. There are typically some exceptions, like the music, which does not necessarily change with every part of the demo (although it could of course). Each part starts with the display stopped, which allows the loading and initializing of the effects that you are going to use for the part without showing any artifacts on the screen visible for the viewer of your demo. Once everything is in place you enable the display to fade in your initial setup of the part. Then you[…]
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OSDM Demo Tutorial – Making of ‘Darkness – Oh Xee A Moron, Part 2′

Categories: EDUCATION, OSDM, TUTORIAL
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Comments: No Comments
Published on: September 11, 2014
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Darkness, Oh Xee A Moron, Part 2“. You can download the final Windows Executable here (Roy-Demo-Darkness.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (Darkness.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/14096272). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen Main Enabled Effects: Starfield Music Sinus Text 16 Sinus Text 32 3D Ball Page Text Logo Background 3D Vector Amiga Text Mask Bouncer Sprites Screen Setup: Off Default Export Display Mode: Use window mode (full screen would shift 3d objects to invalid positions) Title: Roy-Darkness Size of Screen: 640×480 FPS: 60 (different value would mess up timing) Display Size: 100 RGB Hide & Display: Black Render View, Adjust Display: On Fade Display In And Out: On Bilinear 3D Filter: Off Stars Mode: 3D Simulation X Rotate Starfield: On Y Rotate Starfield: On Z Rotate Starfield: Off Number: 250 Plane Depth: 5 Angle: 15, Speed: 4 Use Star Picture: On (roy-bubbleblue2 bw.png) Logo Picture: darknessdemologo.png Animation: off Effect: 1-Stretch vertical RGB Hide: Black Zoom: 100, Angle: Off, BFX: Blend X/Y Position: Center X/Y Alpha: 100,[…]
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