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How to Structure your OSDM Script Code

Categories: EDUCATION, OSDM, TUTORIAL
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Published on: September 11, 2014
Hi Folks, Here is another tutorial for “Oldskool Demomaker” users out there. This time not a tutorial for an entire demo, but some general tips for creating your own multi-part demos with OSDM. This tutorial was originally published in 2010 at the OSDM Support Wiki. I decided to re-post it at my blog, because the Wiki wasn’t always up and running, as much as my own site unfortunately. Anyway, consider this another backup, just in case hehe. If your productions grow bigger and your script code longer, it makes sense to start structuring your code to keep things clean and organized and avoid headaches later on. Here is how I usually structure the code for my own multi-part demos that are entirely controlled via OSDM Script. The general idea behind this structure is to “split” your demo into multiple “mini demos” and keep them pretty much independent from each other. That makes it easy to add additional parts or to rearrange the order of your existing parts. There are typically some exceptions, like the music, which does not necessarily change with every part of the demo (although it could of course). Each part starts with the display stopped, which allows the loading and initializing of the effects that you are going to use for the part without showing any artifacts on the screen visible for the viewer of your demo. Once everything is in place you enable the display to fade in your initial setup of the part. Then you[...]
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OSDM Demo Tutorial – Making of ‘Darkness – Oh Xee A Moron, Part 2′

Categories: EDUCATION, OSDM, TUTORIAL
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Published on: September 11, 2014
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Darkness, Oh Xee A Moron, Part 2“. You can download the final Windows Executable here (Roy-Demo-Darkness.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (Darkness.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/14096272). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen Main Enabled Effects: Starfield Music Sinus Text 16 Sinus Text 32 3D Ball Page Text Logo Background 3D Vector Amiga Text Mask Bouncer Sprites Screen Setup: Off Default Export Display Mode: Use window mode (full screen would shift 3d objects to invalid positions) Title: Roy-Darkness Size of Screen: 640×480 FPS: 60 (different value would mess up timing) Display Size: 100 RGB Hide & Display: Black Render View, Adjust Display: On Fade Display In And Out: On Bilinear 3D Filter: Off Stars Mode: 3D Simulation X Rotate Starfield: On Y Rotate Starfield: On Z Rotate Starfield: Off Number: 250 Plane Depth: 5 Angle: 15, Speed: 4 Use Star Picture: On (roy-bubbleblue2 bw.png) Logo Picture: darknessdemologo.png Animation: off Effect: 1-Stretch vertical RGB Hide: Black Zoom: 100, Angle: Off, BFX: Blend X/Y Position: Center X/Y Alpha: 100,[...]
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OSDM Demo Tutorial – Making of ‘Oh Xee A Moron Demo’

Categories: EDUCATION, OSDM, TUTORIAL
Tags: ,
Comments: No Comments
Published on: September 8, 2014
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Oh Xee A Moron, Part 1“. You can download the final Windows Executable here (Roy-Demo-Oh_Xee_A_Moron.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (OhXeeAMoron.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/13534545). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen General Export: Default Export, Enabled Effects : Star Field Music Plasma 3D Ball Page Text Logo Background 3D Vector 3D Direct Amiga Text Mask Sprites Display Mode: Use Window Mode* (*3D Vectors Positions Will be off, if you select ‘Full Screen’!) Title: Roy – Oh Xee A Moron Size of Screen: 640 x 480 FPS: 60**, Size: 100 (**Timing will be off, if you set it to something else) RGB Hide & RGB Display: Black Render View, Adj Display: False Fade Display In and Out: True Bilinear 3D Filt.: False Stars Effect Mode: 3D Simulation 3D Sim: X Rot: True, Y Rot: True, Z Rot: True Num: 100, Plane Depth: 5, Angle: Off, Speed: 5 Use Star Picture: True, Image: Realtechskull.png Copper FX (Plasma) RGB Plasma: R=0, G=0, B=32 Random: False, Colorize: True X Sin:[...]
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TheDraw Fonts Update 09-2014

Categories: ANSI / ASCII, FONTS, TOOL
Tags: ,
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Published on: September 7, 2014
New TheDraw .TDF ANSI & ASCII Fonts for the Month of September Related Posts New TheDraw .TDF ANSI Fonts Update 07-08, 2014 ATE – Ansi Text Editor 1.0Beta .TDF TheDraw Fonts File Tool TheDraw Fonts File (.TDF) Specifications … And More TheDraw ANSI & ASCII Fonts! TheDraw Fonts Collection Revamp and Extension New ANSI & ASCII Fonts for TheDraw CYBERRR.TDF.ZIP PENTAGRM.TDF.ZIP STUPID.TDF.ZIP SUCKER.TDF.ZIP PARADIGM.TDF.ZIP SUPERILU.TDF.ZIP ANEMIA.TDF.ZIP DANGER.TDF.ZIP DELL.TDF.ZIP FINDEST2.TDF.ZIP GRNCHAOS.TDF.ZIP INSOMIAC.TDF.ZIP THEROAD.TDF.ZIP UNHOLY.TDF.ZIP VALLEY.TDF.ZIP CIRCUITS.TDF.ZIP ANARCHY.TDF.ZIP CORROSV2.TDF.ZIP CREATOR.TDF.ZIP MECHREST.TDF.ZIP PCBOARD.TDF.ZIP PUREMADN.TDF.ZIP SILICSHT.TDF.ZIP TWISTED.TDF.ZIP TWOYEARS.TDF.ZIP ZETRA.TDF.ZIP CRAZED.TDF.ZIP DARRELL.TDF.ZIP PINNACLE.TDF.ZIP WICKED.TDF.ZIP COMM.TDF.ZIP DARKLITE.TDF.ZIP DISSIMUL.TDF.ZIP DRAGON2.TDF.ZIP HYPNOSIS.TDF.ZIP IMAGES.TDF.ZIP LIQUID2.TDF.ZIP NATION.TDF.ZIP NEUTRAL.TDF.ZIP PAINCAVE.TDF.ZIP THIEVES2.TDF.ZIP AGONY.TDF.ZIP ANEMIA2.TDF.ZIP BREAK.TDF.ZIP FLATLINE.TDF.ZIP INSINSAN.TDF.ZIP REBELION.TDF.ZIP SADIST.TDF.ZIP USER.TDF.ZIP PRESSURE.TDF.ZIP PULSE.TDF.ZIP SUCCO.TDF.ZIP BRAVE.TDF.ZIP CORRUPTN.TDF.ZIP HOLYWOOD.TDF.ZIP INFINSRT.TDF.ZIP MESSAGES.TDF.ZIP PROTOTYP.TDF.ZIP REVOLUTN.TDF.ZIP STAR.TDF.ZIP BEYOND2.TDF.ZIP CEMETARY.TDF.ZIP DEADSTAR.TDF.ZIP EMPI.TDF.ZIP INTOXICA.TDF.ZIP UNDERGDS.TDF.ZIP CORROSON.TDF.ZIP IRIDIUM.TDF.ZIP PSYCHOS2.TDF.ZIP PUNISHNT.TDF.ZIP RAZOR.TDF.ZIP TALENT2.TDF.ZIP PIRATES.TDF.ZIP SHEAVEN.TDF.ZIP UNDERGD2.TDF.ZIP Want even more? Checkout my entire collection of TheDraw ANSI & ASCII Fonts. Enjoy! Carsten aka Roy/SAC
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VBS2EXE CommandLine & .FNT Tool Editor Updates

Categories: FONTS, TOOL, Tools
Tags: ,
Comments: 4 Comments
Published on: September 5, 2014
I have two small tool updates available for download.  VBScript to Win32 Executable Tool My VBS2EXEcutable tool used to be GUI only. Using the tool myself to generate quick “Uninstall” links for most of my tools that the user does not have to search for it in the Windows Control Panel, I realized that a command line version is really what I need, to generate a new Uninstaller EXE via a pre-configured batch file in the programs project directory. VBS2EXE Command Line by Roy/SAC —————————— Usage: —————————— VBS2EXECommandLine.exe <SCRIPT> <EXE> [/mode:w|c|s] [/batch] [/icon:<ICON>] [/h|/?] —————————— Basic: —————————— VBS2EXECommandLine.exe <SCRIPT> <SCRIPT> = the script file to process for example c:\temp\myscript.vbs —————————— Parameters: —————————— <EXE> = The Output EXE File Name* * If suppressed, read settings from script file is assumed. See ‘Settings from Script’ below. /mode: c|w|s = Script Execution Mode (Default: c) ‘c’ (or ‘cscript’ or ‘cscript.exe’) = Use CScript ‘w’ (or ‘wscript’ or ‘wscript.exe’) = Use WScript ‘s’ (or ‘start’ or ‘direct’) = Call Directly /icon:<ICON> = Optional, Path to .ICO Icon File to Include —————————— Switches: —————————— /batch = Use Batch mode. Only valid for CScript to enabled /b Option /? or /h = This help screen —————————— Settings from Script: —————————— Conversion options are automatically added to <SCRIPT> Source. This allows the simple execution of this tool the next time You only need to pass on the <SCRIPT> file as the only parameter. You can also add the settings yourself before hand, if you wish. The Settings[...]
Welcome , today is Tuesday, September 16, 2014