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.TDF TheDraw ANSI Fonts Tool V1.3.0 Release

Categories: ANSI / ASCII, TOOL, Tools
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Published on: October 12, 2014
Less than a month ago I released Version 1.2.0 of my TheDraw (.TDF) ANSI/ASCII Art Fonts Tool. The previous release version was about adding new and fixing existing features of the tool, such as additional font types import support or the build in TheDraw ANSI Text Editor launched in the DOSBOX MS DOS Emulator Tool. This release is about the interface and general usability of the tool. The biggest change is that there is now only one “ADD” Button. Previously there was a “Load” button to load .TDFX or .TDF fonts collections and a “+” button right next to the fonts list to add additional .TDF Fonts to the listing. Each of them only supported the selection of a single individual file. With Version 1.2.0 and the added support for .ATEF and .FIGLET Font Files, you also had to select the font type first before you could add it. Now with the new prominent “ADD” button you can select one or many supported font file types in one step. It does not matter, if you select one or more .TDFX or .TDF collection files and/or one or more .ATEF (ANSI Text Editor Font File) or Figlet font files.   File Download: ROY-TDFTOOL130.ZIP   The font listing previously only allowed selecting a single font, which made it cumbersome to remove or manually re-sort many fonts in a collection. Now it is possible to select multiple fonts in the list and remove or move them all at once. It’s using the standard Windows controls; Hold the “SHIFT” key[...]
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TheDraw Fonts Update 10-2014

Categories: Collections, FONTS
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Published on: October 6, 2014
New TheDraw .TDF ANSI & ASCII Fonts for the Month of October Related Posts TheDraw (TDF) Fonts Tool Version 1.2 Release TheDraw Fonts Update 09-2014 New TheDraw .TDF ANSI Fonts Update 07-08, 2014 ATE – Ansi Text Editor 1.0Beta .TDF TheDraw Fonts File Tool TheDraw Fonts File (.TDF) Specifications … And More TheDraw ANSI & ASCII Fonts! TheDraw Fonts Collection Revamp and Extension New ANSI & ASCII Fonts for TheDraw ROY3D.TDF.ZIP VISIONS.TDF.ZIP DEATH.TDF.ZIP CHILDREN.TDF.ZIP COLOR_.TDF.ZIP CYBCRTWO.TDF.ZIP SANCT.TDF.ZIP SUMMIT.TDF.ZIP AARDVARK.TDF.ZIP DIG.TDF.ZIP FISHBOWL.TDF.ZIP OBLIVION.TDF.ZIP AFTRHOUR.TDF.ZIP CHRONO.TDF.ZIP FATAL.TDF.ZIP TIMESPIR.TDF.ZIP COLONY.TDF.ZIP DOPE.TDF.ZIP FORGOTEN.TDF.ZIP LUCRETIA.TDF.ZIP SUICIDAL.TDF.ZIP CONVULSN.TDF.ZIP CYBERN.TDF.ZIP GENOCIDE.TDF.ZIP PSYCHO3.TDF.ZIP SPASTIC1.TDF.ZIP SPLAT.TDF.ZIP ALCHEMY.TDF.ZIP ANOMALIA.TDF.ZIP GRAND.TDF.ZIP MOTION.TDF.ZIP SPASTIC2.TDF.ZIP SUCCO2.TDF.ZIP ONE.TDF.ZIP PHALANX.TDF.ZIP XENTRIX1.TDF.ZIP BAMBOOSH.TDF.ZIP BONE.TDF.ZIP DARKSIDE.TDF.ZIP DELUSION.TDF.ZIP DEMONIC.TDF.ZIP NEWS.TDF.ZIP ATB.TDF.ZIP QUAZAR.TDF.ZIP STARGATE.TDF.ZIP SPAWN.TDF.ZIP STATIS.TDF.ZIP STORM.TDF.ZIP DGMOTION.TDF.ZIP MINDS.TDF.ZIP PHUDGE.TDF.ZIP OUTPOST.TDF.ZIP INFOZINE.TDF.ZIP DEADRELM.TDF.ZIP BIZARRA.TDF.ZIP MAXIMUM.TDF.ZIP DREAMLND.TDF.ZIP DARKTWO.TDF.ZIP BRE.TDF.ZIP ACRYLIC.TDF.ZIP LASTDIME.TDF.ZIP SECTOR.TDF.ZIP SKILLION.TDF.ZIP ADOME.TDF.ZIP DANGERF.TDF.ZIP INSPECTR.TDF.ZIP LEGACY2.TDF.ZIP REVISION.TDF.ZIP VISION3.TDF.ZIP WILDSIDE.TDF.ZIP VISION2.TDF.ZIP VIOLENT.TDF.ZIP ICEZONE.TDF.ZIP ELEVENTH.TDF.ZIP ACHERON.TDF.ZIP VASNIAK.TDF.ZIP ILLUSIN2.TDF.ZIP HYSTERIA.TDF.ZIP GENERATN.TDF.ZIP ACID.TDF.ZIP BOILPONT.TDF.ZIP EXILE.TDF.ZIP MERCURY.TDF.ZIP RESISTA2.TDF.ZIP SUPREMCY.TDF.ZIP TOWER.TDF.ZIP BURNING.TDF.ZIP CHAOS2.TDF.ZIP GARDEN.TDF.ZIP PORTAL.TDF.ZIP TDD.TDF.ZIP VOICES.TDF.ZIP FORBIDDN.TDF.ZIP INNER.TDF.ZIP INTENTNS.TDF.ZIP SPASTIC3.TDF.ZIP SUB.TDF.ZIP UNDRGRWN.TDF.ZIP ADRENA.TDF.ZIP EXPLORAT.TDF.ZIP PALACE2.TDF.ZIP UNDRGRN2.TDF.ZIP GRAVE.TDF.ZIP LEECH.TDF.ZIP PIPELINE.TDF.ZIP   TOASTER.TDF.ZIP ZOOK.TDF.ZIP   Want even more? Checkout my entire collection of TheDraw ANSI & ASCII Fonts. Enjoy! Carsten aka Roy/SAC
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TheDraw (TDF) Fonts Tool Version 1.2 Release

Categories: ANSI / ASCII, FONTS, TOOL, Tools
Tags: , ,
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Published on: September 27, 2014
Hello Folks, I released in April this year the first version of my TDF – TheDraw Fonts File Tool for Windows.  I released version 1.0.1.0 shortly after without making a special announcement. It introduced some improvements to the interface and new feature (which did not work :(, but it does now hehe).   What’s New in Version 1.2.0? Summary Custom Preview Text Option Fixed (it was always reverting to “My Text” before) Build-In TheDraw and DOSBOX Emulator to launch current font directly in the EDITOR Figlet Font Types Import Support (.FIG, .FLF, .FIGLET and .ZIP (zipped Figlet Fonts) Ansi Text Editor (ATE) Font Types (.ATEF) Import & Export Support Some other bug fixes, such as sudden crashes after sorting fonts by title etc. Collection of over 550 Fonts included now!   Custom Preview Text (fixed)  The not working feature to specify a custom preview text that I introduced to Version 1.0.1.0 is now working. I did not even noticed the bug myself until I wrapped up the current version, that’s why I did not release a bug fix earlier already. Anyhow. I think its a nice feature, especially, if you are looking for an ANSI logo for your group, site or whatever and want to see right away, how it looks in a particular font. This makes even more sense now, since the number of fonts already included as extra in the ZIP package is way beyond 550! by now (actually close to 580). Build-In TheDraw and DOSBOX MS DOS[...]
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How to Structure your OSDM Script Code

Categories: EDUCATION, OSDM, TUTORIAL
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Published on: September 11, 2014
Hi Folks, Here is another tutorial for “Oldskool Demomaker” users out there. This time not a tutorial for an entire demo, but some general tips for creating your own multi-part demos with OSDM. This tutorial was originally published in 2010 at the OSDM Support Wiki. I decided to re-post it at my blog, because the Wiki wasn’t always up and running, as much as my own site unfortunately. Anyway, consider this another backup, just in case hehe. If your productions grow bigger and your script code longer, it makes sense to start structuring your code to keep things clean and organized and avoid headaches later on. Here is how I usually structure the code for my own multi-part demos that are entirely controlled via OSDM Script. The general idea behind this structure is to “split” your demo into multiple “mini demos” and keep them pretty much independent from each other. That makes it easy to add additional parts or to rearrange the order of your existing parts. There are typically some exceptions, like the music, which does not necessarily change with every part of the demo (although it could of course). Each part starts with the display stopped, which allows the loading and initializing of the effects that you are going to use for the part without showing any artifacts on the screen visible for the viewer of your demo. Once everything is in place you enable the display to fade in your initial setup of the part. Then you[...]
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OSDM Demo Tutorial – Making of ‘Darkness – Oh Xee A Moron, Part 2′

Categories: EDUCATION, OSDM, TUTORIAL
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Published on: September 11, 2014
Hi Folks, Here is another Oldskool Demomaker Demo Tutorial of my popular production “Darkness, Oh Xee A Moron, Part 2“. You can download the final Windows Executable here (Roy-Demo-Darkness.zip) Also, all elements, such as 3D Objects, Images, Fonts and the Preference .INI Configuration file are also available for download here (Darkness.zip) Watch Video Capture To get an idea how the final product looks like, without touching OSDM or downloading anything, watch the video capture that I created below. Backup URL to Video on vimeo (http://www.vimeo.com/14096272). Backup Links to Vimeo and YouTube, as well as additional download options (e.G. a Full Screen Version of the Demo) are available at my official demo release page. OSDM Settings Screen-By-Screen Main Enabled Effects: Starfield Music Sinus Text 16 Sinus Text 32 3D Ball Page Text Logo Background 3D Vector Amiga Text Mask Bouncer Sprites Screen Setup: Off Default Export Display Mode: Use window mode (full screen would shift 3d objects to invalid positions) Title: Roy-Darkness Size of Screen: 640×480 FPS: 60 (different value would mess up timing) Display Size: 100 RGB Hide & Display: Black Render View, Adjust Display: On Fade Display In And Out: On Bilinear 3D Filter: Off Stars Mode: 3D Simulation X Rotate Starfield: On Y Rotate Starfield: On Z Rotate Starfield: Off Number: 250 Plane Depth: 5 Angle: 15, Speed: 4 Use Star Picture: On (roy-bubbleblue2 bw.png) Logo Picture: darknessdemologo.png Animation: off Effect: 1-Stretch vertical RGB Hide: Black Zoom: 100, Angle: Off, BFX: Blend X/Y Position: Center X/Y Alpha: 100,[...]
Welcome , today is Sunday, October 26, 2014